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IG11

Second Lieutenant
51 Badges
Oct 24, 2013
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Version 1.43

Adds the ability to play as lovable and violent robots to Stellaris.

Select them from the "Android" category on the Empire creation screen.

***!!!ATTENTION!!!***
This mod has been updated to the 1.1 Clarke Beta Patch. You must be running the beta patch to use this mod. The Beta patch must be opted into, but is savegame compatible. See how to update your game to 1.1 HERE


Mod Features:
  • Adds 16 Playable Android Races
  • Android Variants, 84 Total Skins
  • Android Name List
  • Android City Type
  • Android Ship Type
  • Full Support for Various Auto-Generated Robot Empires (Currently Disabled)
  • Works for multiplayer
  • Should Work with Almost All Other Mods
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Allows for the player to choose between playing as a full robot (buildable pops only, no food) or as a regular species (all rules as normal).
It's completely optional and restricted to players only, so if you only want the portraits/ship types it's not a problem.

All you need to do is select the appropriate option on the event at game-start.
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Complete Robot Experience Features:
  • Your Pops no longer reproduce naturally
  • Pops are purchasable from the "Build" menu on the "Surface" screen of your planetary view.
  • Your Pops do not consume food, but are poor at producing it
  • Your starter Pops and the first Pop on all new colonies are free, all subsequent pops cost 1 Energy/month
  • The "Robotic Workers" "Droid Workers" and "Synthetic Workers" upgrade your Pops instead of unlocking vanilla robot Pops
  • Support for all species classes to be synthetic (ie. Avian Reptillain Fungoid Android etc.)
  • Full support for races added in "Playable Invaders"
  • Completely optional, simply not selecting the "Synthetic" option at the beginning of your campaign will allow your species to function as if it were vanilla

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Special Thanks

Known Issues/Limitations
  • Sector AI is even more stupid than normal for synthetics.
  • Built pops only copy traits from vanilla and the mod Extended Traits
  • AI Races do not spawn naturally. This will be changed if I can figure out how to weight them low compared to other species.
  • Android ship type does not highlight orange when clicked. Why? I don't know.
  • Occasionally strange pop happiness behavior. Xenophobia especially.

Want to check out the sister mod "Playable Invaders", or any of the other mods I've made? Check them out here: (All mods are 100% Compatible with this one, run them together!)





Check out "Playable Robots" here:
https://steamcommunity.com/sharedfiles/filedetails/?id=681553348
 

Attachments

  • playablerobots.zip
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Since they're all color-different versions of each other anyways, wouldn't it be easier to have one Android race and just have the other three as color options like a regular portrait?

Awesome mod either way!
 
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Since they're all color-different versions of each other anyways, wouldn't it be easier to have one Android race and just have the other three as color options like a regular portrait?

Awesome mod either way!
I actually like having each individual one be a different color. I could add a 5th variant that has all the colors but I don't know how to communicate to the player that "this guy has all the other colors" besides putting it on the mod page, and I don't think that's an ideal solution.
 
I actually like having each individual one be a different color. I could add a 5th variant that has all the colors but I don't know how to communicate to the player that "this guy has all the other colors" besides putting it on the mod page, and I don't think that's an ideal solution.

You could always have two versions of the mod, one which does as requested, and the one you have now.
 
how does this work with the robot rebellion late game crisis? do the robots rebel against themselves?

do you have access to the robot unique government type (Machine Consciousness)?
 
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