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i already did that couple times but the hunger never when to 0, it just stuck
It sounds like you've been a naughty vampire and gotten your blood potency to 10. If that is the case you need to herd vampires since you can take all their blood in the Herd menu without killing them.
 
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Can anybody help? I keep herdifying mortals and within a few months they have vanished from my manipulate herd panel. I only either sip or small drink, never drain etc. I'm having to constantly herdify. It's v tedious, what am I doing it wrong?
 
When you drain them they get a health malus. To prevent them from dying you can ghoul them after.
 
The Pinnacle of Roleplaying
One Proud Bavarian has declared Princes of Darkness Mod the "Pinnacle of Roleplaying" mod for Crusader Kings 3!

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Princes Of Darkness Is A WILD Mod!
 
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You can't directly as inquisitors and vampires are clearly separated script wise (like it wouldn't make sense for a vampire to have access to inquisitors buildings representing the church support etc).

It's quite easy to rp though, vampires can kill other vampires just fine without inquisitor stuff. And True Faith, one of the core Inquisitor asset, is available to vampires (a select few on game start, or by ruler designer).
 
I have a lore/RP question. I've found that as far as giving a vampire's long unlife purpose, I quite enjoy the Camarilla/Sabbat/Anarch wars. There's a big, concrete enemy to chip away at and lots of different perspectives and Clans involved, making things very heterogeneous. My impression of the Dark Ages is that it seems to be much more localized, and the conflicts mostly on a Clan vs Clan basis. Are there any large-scale conflicts/organizations of note I may have overlooked, ideally of the multi-Clan involvement variety? Major things that occupy the minds of vampires everywhere during this day and age, basically?

I've already played through the Assamite Civil War and the vampiric Reconquista, so I am aware of those. From what I understand, crusading vampires from the Latin Empire destroyed the Dream of Constantinople, so they and the Byzantine vamps have a big conflict going on. In general, Muslim and Christian vampires are also always fighting, same with Pagan and Christian vampires. In Britain, the various low-ranked feudal lords are trying to overthrow Mithras, but at first glance it looks mostly like a Ventrue vs Brujah conflict. And the Eternal Senate seems to be some kind of Ventrue-centric proto-Camarilla, but I don't know who they're against, vampiric France maybe? Anything else?
 
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I have a lore/RP question. I've found that as far as giving a vampire's long unlife purpose, I quite enjoy the Camarilla/Sabbat/Anarch wars. There's a big, concrete enemy to chip away at and lots of different perspectives and Clans involved, making things very heterogeneous. My impression of the Dark Ages is that it seems to be much more localized, and the conflicts mostly on a Clan vs Clan basis. Are there any large-scale conflicts/organizations of note I may have overlooked, ideally of the multi-Clan involvement variety? Major things that occupy the minds of vampires everywhere during this day and age, basically?

I've already played through the Assamite Civil War and the vampiric Reconquista, so I am aware of those. From what I understand, crusading vampires from the Latin Empire destroyed the Dream of Constantinople, so they and the Byzantine vamps have a big conflict going on. In general, Muslim and Christian vampires are also always fighting, same with Pagan and Christian vampires. In Britain, the various low-ranked feudal lords are trying to overthrow Mithras, but at first glance it looks mostly like a Ventrue vs Brujah conflict. And the Eternal Senate seems to be some kind of Ventrue-centric proto-Camarilla, but I don't know who they're against, vampiric France maybe? Anything else?
There's a bit of an Ashirra internal strife (not it's not outright a civil war in canon, but that'd might or might not be how it evolves in game) going on in the Arabian Penisula around the proper way for cainites to be muslim and surrounding which is very multiclan, they also have some external combat going with the both the christians, the followers of set (through those are mostly a clan), the baali and some of the anti muslim Assamites (through the later is mostly fought by the muslim part of that clan in their civil war).

You also have the big war in India between the "high clan" eastern Ravnos, the Wan Kuei (with several internal divisions) with the Tal'Mahe'Ra (itself a multi-clan sect) and various assorted smaller indian clan groups. It's a pretty diverse area in general clan-wise
Shoutout to Kartarirya the first childe of the Tzimisce Antedivulian who at game start rules a domain with Wan Kuei vassals (through as an AI he usually revokes their titles after some time since their faith and his are evil to each other).
 
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To add to Vegeta's answer :

The Dark Ages are, per design, more of "each Princedom its own thing", it is, after all, the "War of Princes" era. The big sects were before (Rome) and after (Camarilla, Sabbat). This is the in between.

That being said...

- England is under Mithras' rule, which is more of a cult than a clan. So you have some of that sect feel (Mithras has followers among almost all clans). His opponents on the isles are mostly Furores (proto anarchs, mostly Brujah but also other clans) and Einherjar/Druids (both are mostly gangrel, but you can find other clans in those too).

- France is just coming out of the centuries long Grand Court (Ventrue) / Courts of Love (Toreador) alliance with Alexander's exile. There, the clans allegiance hold sway, even though the Toreador scheme against each other, so not really what you are looking for.

- Iberia is mostly a Lasombra civil war, but the Ashirra are a sect in every sense of the vampire word, with almost all clans represented in them, so that kind of counts.

- Germany is Ventrue land. The Eternal Senate is a little more sect like, but sill very much Ventrue centric.

- Vegeta explained the situation of the Arabian Peninsula and India

- The Byzantine collapse led to a free for all, you won't find big sects there. Though the Dream's remnants are very much multi clan (Brujah, Toreador, Gangrel, Nosferatu etc)

- The Tal'mahe'Ra (Armenia and India) is a full sect, with many clans in it.

- Italy is "the" War of Princes, you won't find big multi clans business there.

- Eastern Europe is centered around clan conflicts (Tzimisce, Tremere, Ventrue), little room for multi clan diplomacy.

- The "Pagans" vampires are actually close to sect organizations. Both the Einherjar and the Ferals of Livonia house several clans (though a good majority are Gangrel)

- In a twisted way, the Shadow Curtain can be counted as a sect of sort. Baba Yaga's followers are mostly Nosferatu, but her first lieutenant is a Gangrel, and some Tzimisce also worship her.
 
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You can't directly as inquisitors and vampires are clearly separated script wise (like it wouldn't make sense for a vampire to have access to inquisitors buildings representing the church support etc).

It's quite easy to rp though, vampires can kill other vampires just fine without inquisitor stuff. And True Faith, one of the core Inquisitor asset, is available to vampires (a select few on game start, or by ruler designer).
So you can't become a vampire at all while playing human ruler?
 
So you can't become a vampire at all while playing human ruler?
Right, as far as I know, the AI doesn't technically embrace pre-existing human characters they just generate new vampire childe through a less resource intensive AI event as needed. You also can't run an "embrace" scheme against a ruler, so if you want to play as first a human hunter and then have them become a vampire you are going to need to engage in a bit of character switching (and possibly a bit of console use) to have the human lose all their land at the correct time and have the vampire run an embrace scheme on them (they need to be at the same location getting captured might be appropiate) before landing them again so you can switch back.

Alternatively you could take the custom character decision that wipes your supernatural traits and let you select a new supernatural type and subtype. That'd even let you pick your new Sire so it'd be pretty appropriate for roleplaying that they embraced you. I'd use the console to give yourself the "Turned Hunter" trait that ex-hunter vampires normally get since that'd also get wiped this way (the trait ID is "turnedhunter").
 
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So you can't become a vampire at all while playing human ruler?
The mod doesn't have "human" rulers, beyond Hunters, Ghouls (humans given vampire blood) and Revenants (hereditary ghouls). The mod isn't about what human/mortal rulers are doing. There is a great game for playing historical mortal humans called Crusader Kings 3.

The primary playable characters in the mod are vampires. On the second bookmark, there are a also 7 hunter realms and three dozen or so Revenant counties. Most of the counties in Princes of Darkness on any bookmark are held by vampires, and for the 1230 bookmark, most of those characters are canon (more than 2000 canon characters in the mod).
 
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Thanks to Vegeta and karde, that already helps a lot.

I have also done some research on Dark Ages kindred organization myself, and I think I get it now, and that what I seek is actually very achieveable. I will probably roleplay things this way either way, but I would still like to know if I understand things correctly.

Basically, the core unit of social organization among kindred is the city (or sometimes something comparable, like a small region or tribe or the like). Ultimately, nothing else matters in the Dark Ages, since travel and communication take so much time. The basic template here is very Camarilla-esque, with a Prince ruling over a court and the city's vampire population on the basis of the Traditions, handing out court offices, and so on. The Prince wants to keep order in their city, but kindred may come in from all over and want to settle. So such a court already often involves vampires from multiple clans, and some most likely dwell in the city in either case. What's considered High or Low Clan varies from court to court, with High Clan vampires always being welcome at court by virtue of their clan alone, while Low Clan vampires can still manage to make it to good standing on an individual, just not clan-wide level there. What would later become the Camarilla/Anarch/Sabbat conflict is often already playing out in these courts on a much smaller scale to varying levels, the vampires are just a couple centuries too early to know it.

My impression is that the large, single clan dominated realms like the Courts of Love are not actually (usually/globally) exterminating any vamp not of their clan on sight. That would be foolish. They might, all for the sake of aesthetics and familiarity, provoke the wrath of some powerful sire by cutting off their favorite childe's head. Neither do they truly, absolutely, tyrannize local vampires not of their clan. A sufficiently powerful local vampire of a different clan can still simply force the Prince to acknowledge and cooperate with them. And if you bully a clan too much, they will possibly call on more powerful outside clanmates for help.
So in reality, these realms still use the same basic heterogeneous Prince/court system. They just hoard the power within their own clan and make it harder for the others to gain a foothold. I suppose they might banish non-clanmate vampires, but more likely, their local culture and power system just is unattractive to these and tends to make them seek their fortune elsewhere. Unlike serfs, vampires are probably not globally prevented from leaving by their Prince. THAT is why these realms tend to be more homogeneous relatively speaking, but rarely to 100%.
In that light, for the more mono-clan regions, I kind of the like the idea of playing a slightly more enlightened Prince who values clan culture over clan lineage, and makes a slightly sect-like thing out of it. For instance, a Toreador who considers their clan the greatest and meant to rule, but is still determined to teach the other clans under their rule how to be fancy and will welcome/favor those who are sufficiently gifted at it, though not necessarily on even footing.

Now, with cities being the core of all kindred realms, I see three ways large realms could come to be, and how that would fit CK3's very hierarchical system:
1. Coalitions: Princes of different cities may ally/cooperate, each voluntarily and for their own benefit. Most likely among clanmates, but can theoretically be built upon Roads or individual friendships and the like too. Rather than an absolute monarch, this would make the realm-wide top liege a sort of "chairperson" or "first among equals", and many such realms do have Feudal Elective for their primary titles.
2. Individual dominance: The Prince of a single city holds such overwhelming power as to have other Princes in their pocket. For instance, they may send a loyal childe of theirs to take over and rule another city, persuade/befriend/seduce/bribe/manipulate/blood-bond a Prince, or simply cowe/intimidate/blackmail them into obedience. Factually, this makes them "Super-Princes" of sorts, even though their rank may not necessarily be higher officially. Insanely powerful Super-Princes may do this to other Super-Princes, elevating them to Super-Super-Princes, if you will.
Kindred society is significantly more meritocratic than its mortal counterpart of the time. Vampires do not have a meaningful "Divine Right of Kings" and few will swear themselves to a ruler based just on that. Neither are they primarily guided by ideas of loyalty to a country or nation-state. This may be the Lasombra in me talking, but everything in kindred society stands or falls almost entirely depending on factors such as power, fulfillment of self-interest, networking, convenience, practicality, etc. Vampires decide allegiances out of pragmatism, survival instinct, and chance for gain.
3. Prototypical Sects: Probably built out of either of the above two, or a mix. Notably, neither the Camarilla nor the Sabbat have ranks beyond the city-ruler which are justified by an individual's power/entitlement to rule. Officially, it's based on bureaucracy and practical necessity, like how the higher Sabbat ranks are meant to be a sort of "military high command". So a Sect is simply created when either of the two above realm types manages to enforce a more formalized structure and way of doing things, and it takes hold.

Is this about right?


Also, a semi-related question regarding the mod: Since High and Low Clans apparently diverge regionally, maybe in a future version, you could determine this on a realm by realm basis for each individual clan? Kind of reminds me of the Elder Kings mod and how it lets you choose for each of the major deities whether or not they are part of your pantheon when creating a new faith.
 
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The mod doesn't have "human" rulers, beyond Hunters, Ghouls (humans given vampire blood) and Revenants (hereditary ghouls). The mod isn't about what human/mortal rulers are doing.
I think it's fun going from human to vampire. Thought that happened in the lore? Like I have some vague memories of vlad the impaler becoming a vamp by intent or something like that. Too bad that's not a thing in the mod.
 
Sorbo : Going from human to vampire would make little sense in the current context of the mod where we are representing the WoD, all landholders are creatures of the night, or people who know about them, not the mortal king of France or sultan of Rum. The itch of playing a "normal human vs the darkness", often requested, has been quite well taken care of by our Dark Ages : Inquisitors bookmark in my opinion.
Playing a human becoming a vampire is basically just using the ruler designer (ours or PDX one) really.

Lord Asgar : Your 3 points classification is quite accurate, though I would add a fourth, by faith. What's binding large realms like the Baronies of Avalon, the Setites or even the Ashirra is faith. It works quite well in Dark Ages, an era where most Embraced people were living a mortal life with a strong faith presence already.

For your question regarding the high/low clans divide, we already sort of take care of regional differences with faith virtues/sins (like having Michael's followers have a different set of those than most). Having them as laws would be redunbant. It's often more faith centric than regional anyway, like the Ashirra value the Nosferatu because of their contribution to the protection of the Holy Cities, but if, say, the Setites were to take over Arabia, the Nosferatu would be back at their low clan self.
 
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Sorbo : Going from human to vampire would make little sense in the current context of the mod where we are representing the WoD, all landholders are creatures of the night, or people who know about them, not the mortal king of France or sultan of Rum. The itch of playing a "normal human vs the darkness", often requested, has been quite well taken care of by our Dark Ages : Inquisitors bookmark in my opinion.
Playing a human becoming a vampire is basically just using the ruler designer (ours or PDX one) really.
Yeah, I get it. Guess I'll wait for elder kings release for that particular gameplay. Thanks for the insight.