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Is the .mod file supposed to have a closing brace ('}') at the end? The validator is throwing a hissy fit about not being able to load the .mod file and I think it is making my mod that uses cleanslate as a base fail to load.
 
Is the .mod file supposed to have a closing brace ('}') at the end? The validator is throwing a hissy fit about not being able to load the .mod file and I think it is making my mod that uses cleanslate as a base fail to load.

Yes, the game always mutilates the file when I upload it to the Workshop.
 
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@Whizzer @schwarherz

BUG REPORT


Type and issue :
History files
Castle turned into city
Messing up some inhertances with higher feudal titles
Same in CSL, as in vanilla CK2
Experienced by me:
Example situation 16thMay, 1213,where the noble holder of the city of Brienne is the heir to the feudal county of Lecce and Taranto.

Location file of bug :
history/provinces/278 - Troyes.txt (130 - Troyes.txt in vanilla CK2)

bug description :
b_brienne is curently a city, but it was still a (subholding) castle in patch 2.834, until this changed in patch 3.x
b_brienne still has the same titles history file, as before patch 3.x.

The devs in turn changed another holding in Troyes, b_chaumont from a city into a castle (subholding).
b_chaumont has no history file.

A search of the files reveals no mention of b_chaumont in events or decisions nor the province ID.
Looking at the real llife history of Brienne, the Champagne,the house of Brienne and the house of BLois i also see no reason for that change.

= I think it can be said that it looks like a complete accidental bug.

Hence solution suggestion :
Edit the 278 - Troyes.txt file in history/provinces and make b_brienne a castle and b_chaumont a city again.
 
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@Whizzer @schwarherz

BUG REPORT


Type and issue:
Government Flavour file
Government flavour turns into anarchy when you pass the imperial administration law with any succession law that isn’t elective monarchy
I don’t know if gov flavour affects other things with CSL only
This doesn’t happen in vanilla, only with CSL enabled
Experienced by me:
Play as Sweden in 1337, used console commands to become emperor and pass laws instantly, and when passing imperial admin law and then choosing anything other than elective monarchy I become an anarchy

Location file of bug:
common\government_flavor\00_government_flavor.txt (same as in vanilla ck2)

bug description:
Like I said before, when passing the imperial admin law with anything other than elective monarchy as a succession type I become an anarchy.
This is caused by a likely typo or oversight from the devs in the code. In the section for gov_hereditary_absolute_autocracy it says only the Indian, Norse and Tengri religious groups can have this gov flavour.

government_flavor = {
name = gov_hereditary_absolute_autocracy
graphics = GFX_evt_judged_by_ruler
priority = 1

trigger = {
OR = {
has_law = imperial_administration
has_law = ze_administration_laws_2
}

OR = {
religion_group = indian_group
religion_openly_norse_or_reformed_trigger = yes
religion_openly_tengri_or_reformed_trigger = yes
}

OR = {
government = feudal_government
government = theocratic_feudal_government
}

# Council is powerless
has_law = law_voting_power_0
has_law = banish_voting_power_0
has_law = execution_voting_power_0
has_law = revoke_title_voting_power_0
has_law = grant_title_voting_power_0
has_law = imprison_voting_power_0
has_law = war_voting_power_0

mercenary = no

NOR = {
has_law = succ_feudal_elective
has_law = succ_hre_elective
}
}
}

This bug is caused because it’s an OR instead of an NOR.

CK2+ has a similar bug but more severe. It applies to all succession laws, and I revert back to elective gavelkind regardless of my previous succession law. Also, I lose the option for elective monarchy and ultimogeniture. I don’t know if it’s caused by this bug from CLS or ck2+ itself also has this bug.

Hence solution suggestion:
In the 00_government_flavor.txt file on line 1180 replace OR with NOR.

government_flavor = {
name = gov_hereditary_absolute_autocracy
graphics = GFX_evt_judged_by_ruler
priority = 1

trigger = {
OR = {
has_law = imperial_administration
has_law = ze_administration_laws_2
}

NOR = {
religion_group = indian_group
religion_openly_norse_or_reformed_trigger = yes
religion_openly_tengri_or_reformed_trigger = yes
}

OR = {
government = feudal_government
government = theocratic_feudal_government
}

# Council is powerless
has_law = law_voting_power_0
has_law = banish_voting_power_0
has_law = execution_voting_power_0
has_law = revoke_title_voting_power_0
has_law = grant_title_voting_power_0
has_law = imprison_voting_power_0
has_law = war_voting_power_0

mercenary = no

NOR = {
has_law = succ_feudal_elective
has_law = succ_hre_elective
}
}
}
 
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Event wol.7080 from theology focus (file wol_theology_events) does not check if the character is imprisonned.

Problem: the event is about a sacrifice... which feels a bit out of place.

Suggested solution:
Add
Code:
prisoner = no
to the fast triggers.
 
.....
Problem: the event is about a sacrifice... which feels a bit out of place.

Reading the different localisation lines for wol_7080, this is only true for pagans.
The other three are still plausible for a noble prisoner.
In the pagan case though it is indeed hardly believable that he cuts a throat of a ram while a prisoner.

I personaly don't mind as it is, as there are enough events that cause stress, contrary to events that help get rid of it.
To me a more reasonable approach would be to change the localisation for pagans or add a new one in general specificaly when imprisoned.
 
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I had not realize it was pagan only, your suggestion makes more sense. Besides this may be the only theology focus available while imprisoned (?) so this is probably intended.
 
I had not realize it was pagan only, your suggestion makes more sense. Besides this may be the only theology focus available while imprisoned (?) so this is probably intended.
At least fiding relief in prayer or similar while imprisoned makes sense, so the event appears plausible in such case.

The pagan localisation is a bit...weird, well actually stupid to me either way. Only a human from the 21st century could have
got that idea. Losing stress/depression by butchering an animal and looking it in the eye and believing to see a god watching
you ? The person writing that grew up in a supermarket.
 
There's a discrepancy between the list of potential plotters in the intrigue menu and the list of people that can actually join the plot through right click menu. This seems to be specific to vassals.

I think it depends if the vassal is simply a vassal, or also a councilor, and thus a courtier.

If the vassal is not a courtier, the intrigue list shows the vassal court as potential plotters, such as here with a vassal of the King of France (sorted by title tier), this lists only his courtiers.

1752082145285.png


Now if I go through the vassal list of the King of France, I can (try to) invite more people.

1752082297421.png


If I try to plot against a courtier of the King of France, then it lists the King's vassals.

1752082455070.png


I forgot to screenshot it, however if I go through this duke's courtiers list, I can invite more people.

I'm not sure if this is fixable or known as it's a vanilla bug for as long as I can remember.