A lot of people are frustrated, when enemy gets 100% warscore due to blowing up some mining stations, and forces them into accepting insane peace.
Well, this mod fixes it, by bringing back old rule, that states one cannot demand planet in peace deal unless its occupied. AI can still enforce peace if it got 100% warscore, but it cannot force you to give away planets it didn't got to occupy. This will prevent infuriating situations, like losing 22 planets because enemy occupied 4.
While you likewise cannot force other players to give away unoccupied planets, AI is likely to give them away willingly once you get 100% warscore. Just keep occupying their planets until they surrender, or you've captured them all. There are other great mods that affect wargoals, but this one is minimalistic - it changes only one annoying thing, while keeping "vanilla" game experience.
NOTE: updated for 1.2 "Asimov"
Well, this mod fixes it, by bringing back old rule, that states one cannot demand planet in peace deal unless its occupied. AI can still enforce peace if it got 100% warscore, but it cannot force you to give away planets it didn't got to occupy. This will prevent infuriating situations, like losing 22 planets because enemy occupied 4.
While you likewise cannot force other players to give away unoccupied planets, AI is likely to give them away willingly once you get 100% warscore. Just keep occupying their planets until they surrender, or you've captured them all. There are other great mods that affect wargoals, but this one is minimalistic - it changes only one annoying thing, while keeping "vanilla" game experience.
NOTE: updated for 1.2 "Asimov"
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