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Linred

First Lieutenant
45 Badges
Jun 23, 2012
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Download link for steamworkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=694492075&searchtext=the belt

Wn2Pdw7.jpg


Purpose: Add a classical sci-fi idea, that also makes sense from a sci-fi economical point of view: the mining of asteroids and all its related themes.

Inspiration: I developed this mod heaviliy inspired by the Expanse books and an assidious reading of Atomic Rockets


Features
  • Adds the possibility to colonize asteroids (but no way to raise their habitability, it stays at 0%).
  • Adds a new life support system building restricted to the asteroids that add habitability (80%).
  • Added a range for asteroid size (between 5 and 7).
  • Increased Ceres size in the pre-scripted solar system to 7.
  • Added a planet bonus specific to asteroids (+25% mine tile yield, -30% building cost, -5% spaceships building cost, -25% ship building time and -25% spaceport module cost
  • Added new events asteroid related
    • Growth of independent asteroid mining that can improve mining yield in asteroid colonies.
    • Possibility to focus on searching for certain types of asteroids, carbonaceous ones can be useful for further colonization effort, while metallic ones are more attractive for the industry.
    • Asteroid trajectory accident: accident can happen when you handle ten kilometers sized rocks, and it can have dire consequences.
    • Possibility to creation an orbit guard to monitor asteroids and prevent world ending scenarios.
    • Possible death of the population if the life support building is damaged.
Planned Features
  • Teach the AI colonize asteroids
  • City Visuals for Asteroids Colonies
  • Political events and crisis regarding the rock-rats and their world ending powers.
  • Closed ecological life support systems related events (price of air, corrupt governors, accident in the supply of critical elements for the colony...)


Compatibility
Incompatible mod files:

  • 00_on_actions
  • 00_planet_classes
  • 00_planet_modifiers
  • prescripted_species_systems
  • 00_tile_blockers


Artwork (thanks to JustV23 ; Kong Ken, Michael Oberschneider, SSI, TryingToFly, NASA and JPL-Caltech)
 

Attachments

  • The Belt.rar
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I'd recommend some sort of isolation event, where ethics divergence goes up maybe a good 30-40%

Well, I did implement the independent mining event, but with only 10% ethic divergence which may arguably be a bit low. Thanks for the input !
 
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The Earthers have a home, it's time Belters had one too!
 
It seems to me that the way Stellaris is based, one pop is roughly equal to 1 billion people. Having 7 billion people on one asteroid base seems a bit much. Too bad the system is not more granular, without perhaps extensive rebalancing.
 
It seems to me that the way Stellaris is based, one pop is roughly equal to 1 billion people. Having 7 billion people on one asteroid base seems a bit much. Too bad the system is not more granular, without perhaps extensive rebalancing.

Yes I agree, I thought about it, but just adding some abstract planet modifiers to represent the asteroid population would have been less fun.
 
Add some more negative events as well ;)

There is the out of trajectory asteroid event already, but I am in the process of writing the political events !


There are way too many asteroids...
Well from a gameplay perspective, you do not have to settle them all :) and praise Paradox for the UI modification that allow us to see the colonizable planet size and type from the galaxy map.
 
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