I'm just interested in starting discussion of a mod similar to NWO in scope. I'm a big fan of darkest hour, and also a big fan of Victoria 2. I have basically zero technical skill, but have the idea to bring in something out of Vicky to Darkest Hour. Random revolutions.
There would be three types of revolutions, democratic, socialist, or nationalist, and then they could also be internationalist or nationalist. Internationalist nations would want to spread their ideology actively like the USSR. Nationalist nations act more or less as normal, but may ally with other nations to when threatened.
In my opinion, the way rebels are handled in game is absolutely pointless. I think a much larger scale revolution would be more entertaining to have to deal with, and would effectively make a grand campaign style game much more interesting, especially if you don't have proper historical events.
I'm curious how hard this would be, and if there was anyone willing to help me do it/do it for me. I know it's a good idea, I just have no idea how to do it quickly and effectively. I looked at the DH editor, but that gives me carpal tunnel just looking at it. I assume there'd have to be alternative cabinets for each nation, and alternate officers. Considering I have 6 government types per nation, radical and normal, that's a lot of people to research and plug in.
For bonus points, I also thought about random economic/dissent events, so that you actually get revolts that make sense to the economic/political state of things, and not just random events that occur in the middle of a war to suddenly make Germany Communist.
Finally, because 1932 is kind of after the revolutions have taken over, I'd start it in 1900 or 1920. I'd also like to use one of the big maps, like the E3 FA map, but I have no clue where to start with that kind of thing. I'd also be using the cold war tech tree, just because I can.
I don't know how dead the modding scene here is, I just play the mods, but might as well try and get interest in actually getting my idea done. I'd love to make it compatible with the grand campaign mod, but we'll see if anyone bites to help me with this.
There would be three types of revolutions, democratic, socialist, or nationalist, and then they could also be internationalist or nationalist. Internationalist nations would want to spread their ideology actively like the USSR. Nationalist nations act more or less as normal, but may ally with other nations to when threatened.
In my opinion, the way rebels are handled in game is absolutely pointless. I think a much larger scale revolution would be more entertaining to have to deal with, and would effectively make a grand campaign style game much more interesting, especially if you don't have proper historical events.
I'm curious how hard this would be, and if there was anyone willing to help me do it/do it for me. I know it's a good idea, I just have no idea how to do it quickly and effectively. I looked at the DH editor, but that gives me carpal tunnel just looking at it. I assume there'd have to be alternative cabinets for each nation, and alternate officers. Considering I have 6 government types per nation, radical and normal, that's a lot of people to research and plug in.
For bonus points, I also thought about random economic/dissent events, so that you actually get revolts that make sense to the economic/political state of things, and not just random events that occur in the middle of a war to suddenly make Germany Communist.
Finally, because 1932 is kind of after the revolutions have taken over, I'd start it in 1900 or 1920. I'd also like to use one of the big maps, like the E3 FA map, but I have no clue where to start with that kind of thing. I'd also be using the cold war tech tree, just because I can.
I don't know how dead the modding scene here is, I just play the mods, but might as well try and get interest in actually getting my idea done. I'd love to make it compatible with the grand campaign mod, but we'll see if anyone bites to help me with this.