Hello and thanks in advance for taking the time to check out my concerns.
I am doing a play-through as Canada which I intend to turn into an AAR once I have finished the game. What I desire, is a method for incorporating Britain and Canada into one entity, which will reflect the political situation I've planned for in-game.
I am not so concerned about Canadian tech-teams (although I wouldn't mind grabbing their atomic bomb research team), nor am I too worried about the leaders who have remained in Canada. Not that I wouldn't like having access to them as well, it's just that I am unsure how much hassle it would be to gain use of them. What I do want, is Canadian stockpiles, land and military units.
I do not mind what method is used as well. I am simply unsure whether it would be easier to learn how to save-game edit, or to simply write an event.
I am doing a play-through as Canada which I intend to turn into an AAR once I have finished the game. What I desire, is a method for incorporating Britain and Canada into one entity, which will reflect the political situation I've planned for in-game.
I am not so concerned about Canadian tech-teams (although I wouldn't mind grabbing their atomic bomb research team), nor am I too worried about the leaders who have remained in Canada. Not that I wouldn't like having access to them as well, it's just that I am unsure how much hassle it would be to gain use of them. What I do want, is Canadian stockpiles, land and military units.
I do not mind what method is used as well. I am simply unsure whether it would be easier to learn how to save-game edit, or to simply write an event.