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Jalex

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Sep 6, 2006
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Hello and thanks in advance for taking the time to check out my concerns.

I am doing a play-through as Canada which I intend to turn into an AAR once I have finished the game. What I desire, is a method for incorporating Britain and Canada into one entity, which will reflect the political situation I've planned for in-game.

I am not so concerned about Canadian tech-teams (although I wouldn't mind grabbing their atomic bomb research team), nor am I too worried about the leaders who have remained in Canada. Not that I wouldn't like having access to them as well, it's just that I am unsure how much hassle it would be to gain use of them. What I do want, is Canadian stockpiles, land and military units.

I do not mind what method is used as well. I am simply unsure whether it would be easier to learn how to save-game edit, or to simply write an event.
 
One way is to have Canada directly control Britain after they defeat the Union of Britain. You'll get an option to release UK or annex it. While I've never seen the results of that option, its one way I can see it being done.

Should be massive penalties if Canada annexes UK though, I mean why would they?
 
One way is to have Canada directly control Britain after they defeat the Union of Britain. You'll get an option to release UK or annex it. While I've never seen the results of that option, its one way I can see it being done.

Should be massive penalties if Canada annexes UK though, I mean why would they?

That is slightly different from what I intended, which was a political union between the two countries. The option to annex the Union of Britain as Canada plays more as Canada establishing a colonial Empire in the Old World, and correspondingly has no cores, tech-teams, etc. Furthermore, I lose the UK tag, which ends any event chains I should be experiencing as the United Kingdom. (Probably needs a new name with what I'm doing, hmm....)
 
Are you looking for an event? Or would you just be happy "making it work"? You can do the whole thing with a save game edit. After you annex UOB, go to a previous save then copy and paste all the leaders and tech teams, then copy all the province numbers and put them in the third list of provinces in your newest save. I forget the name of that list atm, but that list is for your "core" provinces. Easy peasy.
 
That is slightly different from what I intended, which was a political union between the two countries. The option to annex the Union of Britain as Canada plays more as Canada establishing a colonial Empire in the Old World, and correspondingly has no cores, tech-teams, etc. Furthermore, I lose the UK tag, which ends any event chains I should be experiencing as the United Kingdom. (Probably needs a new name with what I'm doing, hmm....)
If memory serves, UK uses the U07 TAG, not ENG, though while a 'Canadian Empire/Monarchy' is... strange, then again KR is strange. But would King Edward be considered an English King, or would the Canadians try to depose him for a home grown one, leading to a possible revolution?

Bah, I digress.
 
Are you looking for an event? Or would you just be happy "making it work"? You can do the whole thing with a save game edit. After you annex UOB, go to a previous save then copy and paste all the leaders and tech teams, then copy all the province numbers and put them in the third list of provinces in your newest save. I forget the name of that list atm, but that list is for your "core" provinces. Easy peasy.

Hmm, this seems workable. I am going to try my luck at this. Thank you!

If memory serves, UK uses the U07 TAG, not ENG, though while a 'Canadian Empire/Monarchy' is... strange, then again KR is strange. But would King Edward be considered an English King, or would the Canadians try to depose him for a home grown one, leading to a possible revolution?

Bah, I digress.

Ah, you misunderstand me. I was saying the decision to rule Britain directly as Canada wasn't what I was looking for. Because Canada doing so is strange. What I wanted was something that reflected a political union between the two nations, so I was saying that decision wasn't suitable. Hence my coming to the board for help.
 
Why not an event which grants Canada cores on the British Isles, then moves the capital to London, then changes tag to the United Kingdom?

Hmm, I'm unsure what's going on, but the saves I'm using to experiment with keep crashing. I had decided on a fairly messy solution; I would use acceptall to slowly transfer the Canadian military to my control. Once this was all done, I would edit all Canadian provinces into British National provinces, and acceptall all them into accepting my demands for their country.

However, the game is crashing before I even start editing the files....

I would like some help with what Unit101 is suggesting. It's a lot less hassle in-game than what I was attempting.
 
I'm assuming its this for mobing the capital:
Code:
command = {  type =    capital which =  553 }
Taken from the Russian code in KR.

Changing tag? Let's see...

So from CAN tag to U07 right?
Code:
action_a = {
    ai_chance = 75
        name = "Establish the proletarian dictatorship!"
        [b]command = { type = clrflag which = RUS_BOL }
        command = { type = flag_ext where = RUS } #reset Russian flag
        command = { type = country which = SOV }[/b]
                command = { type = headofstate which = 4001       }
        command = { type = headofgovernment which = 4002  }
                command = { type = set_domestic which = democratic value = 3     }
                command = { type = set_domestic which = political_left value = 9  }
       [b] command = { type = addcore which = 550  }
        command = { type = addcore which = 552  }
        command = { type = addcore which = 566  }
        command = { type = addcore which = 564  }
        command = { type = addcore which = 593  }[/b]
        command = { type = addcore which = 573  }
        command = { type = addcore which = 589  }
Taken from the Russian to Soviet code, you'll need to change the nation tag AND add cores, for AI you'll need to fire the AI and set flags I think.
 
I'm assuming its this for mobing the capital:
Code:
command = {  type =    capital which =  553 }
Taken from the Russian code in KR.

Changing tag? Let's see...

So from CAN tag to U07 right?
Code:
action_a = {
    ai_chance = 75
        name = "Establish the proletarian dictatorship!"
        [b]command = { type = clrflag which = RUS_BOL }
        command = { type = flag_ext where = RUS } #reset Russian flag
        command = { type = country which = SOV }[/b]
                command = { type = headofstate which = 4001       }
        command = { type = headofgovernment which = 4002  }
                command = { type = set_domestic which = democratic value = 3     }
                command = { type = set_domestic which = political_left value = 9  }
       [b] command = { type = addcore which = 550  }
        command = { type = addcore which = 552  }
        command = { type = addcore which = 566  }
        command = { type = addcore which = 564  }
        command = { type = addcore which = 593  }[/b]
        command = { type = addcore which = 573  }
        command = { type = addcore which = 589  }
Taken from the Russian to Soviet code, you'll need to change the nation tag AND add cores, for AI you'll need to fire the AI and set flags I think.

Thank you for all your help LiamRiordan, I am very grateful.

I think I've got the event written properly, I am just wondering what event id's are free to use?
 
Should be massive penalties if Canada annexes UK though, I mean why would they?

Why would their foreign policy be devoted to the reconquista of the UK to begin with?