I'm curious about many things in CK2 modding, and have some random questions. More will pop up and I'll keep this post updated as time goes on.
* In events, there seem to be letter_event, narrative_event, and diploresponse_event, in addition to the normal character_event and province_event ones. Do those three (letter, narrative, diploresponse) also have character as a root? i.e. you could just use trigger = { age = 16 } inside one of them? Also, do they behave exactly the same as a character_event, except for the way to call them (i.e. use letter_event = { id=blah days=blah } instead of character_event = { id=blah days=blah })?
* In character history, how do "properties", "dna", "piety", "wealth", "raise_levies" work? In general, what things are allowed in the file?
* For modifiers, are there two distinct classes of modifiers (province modifiers and character modifiers)? If so does anyone have a list of which modifiers are character modifiers and which modifiers are province modifiers?
* Are unit types (e.g. knights) fixed or defined somewhere in text files?
* Can a modifier have 2 different icons? I think not but want to make sure.
* In traits.txt, there are "ai_*" and "*_opinion" entries. Are these also usable as modifiers? I think "*_opinion" is as I saw it in event_modifiers, but not sure about "ai_*".
* In events, there seem to be letter_event, narrative_event, and diploresponse_event, in addition to the normal character_event and province_event ones. Do those three (letter, narrative, diploresponse) also have character as a root? i.e. you could just use trigger = { age = 16 } inside one of them? Also, do they behave exactly the same as a character_event, except for the way to call them (i.e. use letter_event = { id=blah days=blah } instead of character_event = { id=blah days=blah })?
* In character history, how do "properties", "dna", "piety", "wealth", "raise_levies" work? In general, what things are allowed in the file?
* For modifiers, are there two distinct classes of modifiers (province modifiers and character modifiers)? If so does anyone have a list of which modifiers are character modifiers and which modifiers are province modifiers?
* Are unit types (e.g. knights) fixed or defined somewhere in text files?
* Can a modifier have 2 different icons? I think not but want to make sure.
* In traits.txt, there are "ai_*" and "*_opinion" entries. Are these also usable as modifiers? I think "*_opinion" is as I saw it in event_modifiers, but not sure about "ai_*".
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