• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

WelshManDan

Recruit
55 Badges
Jul 15, 2010
5
0
  • Crusader Kings II
  • Steel Division: Normandy 44
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Cities in Motion
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Hey guys, had a quick scope around but cant find what im looking for (might just be my lack of ability to search...).

Just wondering, what level of Poly/tri count would i be looking for on average for a few different assets? Is there like a general guideline.

Also, I started to model some military stuff as I wanted to build an army base (for visuals, of course), but Uni work has picked up again and I cant dedicate my time to learning to UVW Map and texture and all that as well as process of getting it into the game.

So basically, I can offer some raw models, which havent been UVW Mapped nor textured, for anyone that wants them for their own mods. Willing to take requests for making models too if any of my stuff is able to work ingame, its a great time killer making low-poly models.

Also to note, I work in 3ds Max if that changes anything regarding getting it into the game.
 
Here's some (light but it's something) info about buildings from one of the devs :

Some more details about LOD's and poly counts from Henkka:

"Start with ~1000 triangles for buildings (can be fewer triangles if smaller building like a detached house - the fewer the better performance-wise), going up to 10K+ triangles for really big, monument sized buildings but don't go too far over 10K tris. LOD models need to be as few triangles as possible, maximum of 100. Keeping it below 100 tris guarantees it actually works. LOD model does not need to be textured but it needs to be UV-mapped. LOD filename should end with "LOD.fbx".


Found here :

http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition

Info about the texture maps can be found here :

http://www.skylineswiki.com/Asset_Editor

A bit more info on building modelling here :

https://www.reddit.com/r/CitiesSkylines/comments/2xeuhr/henkkaarts_fantastical_weekend_hobby_project_aka/


We don't have very much and as I focus on buildings I can't help you much more... maybe others can. Good luck and good building.