Hey guys, had a quick scope around but cant find what im looking for (might just be my lack of ability to search...).
Just wondering, what level of Poly/tri count would i be looking for on average for a few different assets? Is there like a general guideline.
Also, I started to model some military stuff as I wanted to build an army base (for visuals, of course), but Uni work has picked up again and I cant dedicate my time to learning to UVW Map and texture and all that as well as process of getting it into the game.
So basically, I can offer some raw models, which havent been UVW Mapped nor textured, for anyone that wants them for their own mods. Willing to take requests for making models too if any of my stuff is able to work ingame, its a great time killer making low-poly models.
Also to note, I work in 3ds Max if that changes anything regarding getting it into the game.
Just wondering, what level of Poly/tri count would i be looking for on average for a few different assets? Is there like a general guideline.
Also, I started to model some military stuff as I wanted to build an army base (for visuals, of course), but Uni work has picked up again and I cant dedicate my time to learning to UVW Map and texture and all that as well as process of getting it into the game.
So basically, I can offer some raw models, which havent been UVW Mapped nor textured, for anyone that wants them for their own mods. Willing to take requests for making models too if any of my stuff is able to work ingame, its a great time killer making low-poly models.
Also to note, I work in 3ds Max if that changes anything regarding getting it into the game.