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Searry

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Jun 25, 2006
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I think you might have overestimated when you modded the mortality. I see people dropping dead constantly from disease. The epidemics are so constant you're lucky if you live to 30yo. Could this be toned down?
 
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Hahaha personally I'm loving it! I've been playing since vanilla came out and I was tired of the fact that being sick was mostly something you'd survive unless you were quite old or unlucky, and it was too random. Now , 6 of my 10 children die, like IRL. Anyway, it's a matter of taste :)
 
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My starting ruler is still going at 78. He's had the Great Pox and Lunatic traits (which almost always seem to go together) for ages, and Charlemagne only died at 82 from natural causes.
Of course these are only special cases, and I definitely do see what you mean in everyone else dying from disease, especially cancer. Cancer for him, cancer for her, cancer for everyone!
 
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My starting ruler is still going at 78. He's had the Great Pox and Lunatic traits (which almost always seem to go together) for ages, and Charlemagne only died at 82 from natural causes.
Of course these are only special cases, and I definitely do see what you mean in everyone else dying from disease, especially cancer. Cancer for him, cancer for her, cancer for everyone!
(Tbf Syphilis is well known for affecting the mind as well as the body, so lunacy and great pox going together is pretty realistic)

So far I've had one ruler reach 54, with my highest being 66 before the poor sod got measles, recovered and then caught camp fever (measles was random with camp fever being an epidemic), which I suppose probably ruined any chances of him seeing 67.
 
Speaking of high mortality, would it make sense to periodically remove the children from the list who didn't reach a certain age?

This game has ruined me...
 
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I think that reduce mortalitty for children would be better
As I understand it, the low statistics for surviving disease/health-related mortality back then was focused on children. Once people made it to adulthood they usually lived to a decent age if they weren't killed.

I'd prefer people had realistic amount of kids and realistic amounts died. To save space their details can be removed if they die before adulthood, just keep name and gender.

Adults should survive most things though, if they aren't already weakened.
 
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Yeah. There is a big misconception about life expectancy.

It is generally calculated at birth. Infant mortality was extremely high. So that brought down the numbers drastically. Look at like life expectancy at around 20 and you can see it is not too terrible. The neer do well-er could live to a ripe age. Heck, it is outside of the game's timeframe, but look at Diogenes of Sinope. Dude exposed himself to the elements. Wrestled with dogs for food. Lived in big jar and lived around 80 years.

If you could get enough to eat and not have kids (or be one) you stood a decent chance.
 
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yeah the values seem pretty insane right now. also getting an abundance of bad traits like homosexual, blinded, great pox, etc. A lot of ruined characters because fertility.
 
Some of the sudden flood of Bad Traits is because sick people are way too willing to get experimental treatments from the Court Physician, and if your Court Physician is good enough experimental treatments are a lot more likely to "succeed" - that is, cure the disease at the cost of your sight, or your sanity, or your balls, etc. This is something Paradox have said they're going to tone down in 2.6.2, so we'll see.

Not sure that homosexuality and non-epidemic Great Pox are more common than before or if they just stand out because they mess with my eugenics plans. :p
 
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mortality is at vanilla values
Which could definitely be improved.
I never noticed how silly some of the vanilla events are, not until they added the death causes. Ridiculous amount of spouses get randomly beheaded (events 30003-30021), and characters of different faiths often get burned at stake (events 75040 and 75050), regardless of rank or other factors. The latter makes conversion events kind of pointless: courtiers, concubines and spouses tend to get killed long before they have a chance of being converted. ...it's also too effective at weeding out heresies.

And pretty much everyone constantly mutilates prisoners in vanilla. That's why so many characters are missing limbs and die from infections, etc.

Those could definitely use some sanity checks. Especially decisions/rip_torture_decisions.txt.

...as for infant mortality? I preferred how early CK2 handled it: the developer stance was that most couples have had a lot more children than what is shown in their family trees, and only the ones that survive (barring murders and such) are worth showning in-game. Because too many dead children and stillbirths pointlessly inflate save files and reduce performance.
 
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Yeah, toning down vanilla in some of these things would be great..
...as for infant mortality? I preferred how early CK2 handled it: the developer stance was that most couples have had a lot more children than what is shown in their family trees, and only the ones that survive (barring murders and such) are worth showning in-game. Because too many dead children and stillbirths pointlessly inflate save files and reduce performance.
Not something we can mod I suppose but I'd like if they just "pruned" dead non-adults from those who have died and aren't closely related to a ruler. Those that don't get pruned can have all details removed aside from name and gender, their portrait can just default to the generic kid one.

That way there's practically no save game bloating.

Heck, it'd still be better if they just pruned the files of all non-adults (who never held a title) who died of natural causes (including diseases) whenever both their parents are dead. Problem solved.
 
Which could definitely be improved.
I never noticed how silly some of the vanilla events are, not until they added the death causes. Ridiculous amount of spouses get randomly beheaded (events 30003-30021), and characters of different faiths often get burned at stake (events 75040 and 75050), regardless of rank or other factors. The latter makes conversion events kind of pointless: courtiers, concubines and spouses tend to get killed long before they have a chance of being converted. ...it's also too effective at weeding out heresies.

And pretty much everyone constantly mutilates prisoners in vanilla. That's why so many characters are missing limbs and die from infections, etc.

Those could definitely use some sanity checks. Especially decisions/rip_torture_decisions.txt.

...as for infant mortality? I preferred how early CK2 handled it: the developer stance was that most couples have had a lot more children than what is shown in their family trees, and only the ones that survive (barring murders and such) are worth showning in-game. Because too many dead children and stillbirths pointlessly inflate save files and reduce performance.

most of this stuff is done for next version already. however, we've not yet tweaked torture decisions.

speed of these changes depends on how much time the team gets to play the game. I'm currently 120 years in my gave and mortality seems ok to me (but that does include changes you don't have yet).
 
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most of this stuff is done for next version already. however, we've not yet tweaked torture decisions.

speed of these changes depends on how much time the team gets to play the game. I'm currently 120 years in my gave and mortality seems ok to me (but that does include changes you don't have yet).
I'm thinking of starting another CK2 game but I'd prefer waiting until you release your patch. Any ETA?
 
Some of the sudden flood of Bad Traits is because sick people are way too willing to get experimental treatments from the Court Physician, and if your Court Physician is good enough experimental treatments are a lot more likely to "succeed" - that is, cure the disease at the cost of your sight, or your sanity, or your balls, etc. This is something Paradox have said they're going to tone down in 2.6.2, so we'll see.

Not sure that homosexuality and non-epidemic Great Pox are more common than before or if they just stand out because they mess with my eugenics plans. :p
i sure never saw them anywhere near this level before. though the rate at which martial trained females become homosexual is still the same, pretty common


2-3 days after fulll 262 is released
awesome. requires new save??