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Zorgle

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Jan 1, 2011
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Hi, my friends and I each have different DLCs. We're trying to setup an MP game with GoT but activating the GoT mod appears to activate all the DLCs (as shown in the content tab from the main menu), so we can't join the same game in the MP lobby. We all end up with a different 4 letter hash(?).

We each have the 0.9.2 .exe installed. Works well enough client-side, we can each play GoT in single-player (the mod is installed at the right place). We've never had problems playing vanilla CK2, or CK2 with a selection of DLCs.
Yet, when we load the GoT mod, we all end up with diffrent hash an can't join the host's server.

Help!
 
Yeah, that might work... But before my friends go broke (I have everything except Charlemagnes and Way of Life), I'd like to know for sure if we all require the same DLCs to play a mod.
 
Assuming you have the same version of the mod, all requirements are the same, universally. You're saying that manually unchecking or checking DLC's before running the game doesn't work? Also, I thought that for MP, the host automatically grants all DLCs unowned to the other player for the course of that game... Am I wrong in that?
 
DLCs usually work for everyone in MPif the host has them and yes, we disabled them from the launcher for the mod. I'm pretty sure we all have the same version of GoT,I'll have to do some more testing... I'm probably missing something obvious.

EDIT:
Solution found: every player must have the same language version of the mod.

Bug report: the French version and the English version from the 0.9.2 .exe installer may have a different checksum.
 
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