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Crilloan

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Apr 11, 2005
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Im interested to hear about multi playing experience with the Blitzkrieg scenario.

I´d like to convince my group to try it sometimes but it would be interesting to hear if it is necessary to make any changes to the scenario.

What I think is good with that scenario is that it wuoldnt be these obscene amounts of troops (and the fact that given the extra build up years you severly disadvantage the less experienced players).

/C
 
There are lots of advantages to the '39 scenario, and in some ways makes much more sense for multiplayer.

Most notably, you're saving numerous sessions. Meaning less substitutions. Less confusion. More eagerness to play because everyone is playing their part much sooner. In my mind, this is great for multiplayer because instead of a game dragging on for a month + of weekdays and weekends, you could perhaps finish in 3 weeks to a month at most - the result being you get to move on to the next challenge more quickly and again, bringing more eagerness to play from the pool of mp'ers we have available :p

Balance. This one is going to be debated till the last player boots this game up on his PC. Namely because of the stubbornness every person develops. It requires players to surrender their notions of what is achievable from the '36 GC and enjoy a multiplayer game for what HoI is: a war game. It puts an immeasurable amount of weight on the side of scale that says "combat tactics". The other side, the "IC distribution/builds" becomes nearly irrelevant in comparison. Again...are players going to go for this? Depends. What do you think?

Historical ! omg, omg, omg. This one is key for me...and most of the players in the MP gaming community that I play with know my position on this one. If you want a historical game.........play a '39 ! Has the best chance of getting your 'historical' outcome. Which still means a lot of fun, because of the nature of the scenario. The pressure on Germany to be the uber-unconquerable-hero no longer applies.
After years of playing 'competitive' multiplayer-since the day's of JGBaxter's HoI Players Association for Hearts of Iron 1- I've discovered it is such a drag to play the '36 campaign with a host of rules. It simply wasn't designed for that purpose. If you want to dress it up with a mod, again, it's your preference. The same still applies, the GC was not made with multiplayer in mind - the only way I get satisfaction from playing the GC in mp these days is to actually make an effort to 'not' go historical and come up with varied results. Does that mean start a BCF from day one? Not usually. Some of my fondest mp games have still gone to danzig without war but the catch is the game was played till '51 :p

So. Quick advancement through games/challenges. Balance and historical gameplay. The feeling of fighting for your life with what you've got - (i.e. using combat tactics to secure victory rather than what you can build). IMO, this makes for great MP.
 
Shanok said:
There are lots of advantages to the '39 scenario, and in some ways makes much more sense for multiplayer.

Most notably, you're saving numerous sessions. Meaning less substitutions. Less confusion. More eagerness to play because everyone is playing their part much sooner. In my mind, this is great for multiplayer because instead of a game dragging on for a month + of weekdays and weekends, you could perhaps finish in 3 weeks to a month at most - the result being you get to move on to the next challenge more quickly and again, bringing more eagerness to play from the pool of mp'ers we have available :p

Balance. This one is going to be debated till the last player boots this game up on his PC. Namely because of the stubbornness every person develops. It requires players to surrender their notions of what is achievable from the '36 GC and enjoy a multiplayer game for what HoI is: a war game. It puts an immeasurable amount of weight on the side of scale that says "combat tactics". The other side, the "IC distribution/builds" becomes nearly irrelevant in comparison. Again...are players going to go for this? Depends. What do you think?

Historical ! omg, omg, omg. This one is key for me...and most of the players in the MP gaming community that I play with know my position on this one. If you want a historical game.........play a '39 ! Has the best chance of getting your 'historical' outcome. Which still means a lot of fun, because of the nature of the scenario. The pressure on Germany to be the uber-unconquerable-hero no longer applies.
After years of playing 'competitive' multiplayer-since the day's of JGBaxter's HoI Players Association for Hearts of Iron 1- I've discovered it is such a drag to play the '36 campaign with a host of rules. It simply wasn't designed for that purpose. If you want to dress it up with a mod, again, it's your preference. The same still applies, the GC was not made with multiplayer in mind - the only way I get satisfaction from playing the GC in mp these days is to actually make an effort to 'not' go historical and come up with varied results. Does that mean start a BCF from day one? Not usually. Some of my fondest mp games have still gone to danzig without war but the catch is the game was played till '51 :p

So. Quick advancement through games/challenges. Balance and historical gameplay. The feeling of fighting for your life with what you've got - (i.e. using combat tactics to secure victory rather than what you can build). IMO, this makes for great MP.

39 scen is fun...for the allies.In other hand ppl can buy games in gamersgate but no skills, so I wonder how long u can hold as germany starting war with all the borders and beaches quite empty,no ressources stock or mp to build a good amount of units to hold against a monster UK.
 
nat kina puppet?

While Im at it.

In the 36 scenario, how do you solve the situation with japan creating a nat china puppet?

If the japanese player manages to beat the nat kina in 38 he can (by event) create a nat china puppet that is totally unrealistic and can unhinge the game.

What rules do other mp groups use?
Only allow total occupation or splitting up to warlords?

/Crilloan

On the 39 scenario, Im not so sure the germans would be beaten immediately.
Check soviet in the 39 scenario. Their sliders are in a disgusting position and they lag years after in technology.
 
Crilloan said:
While Im at it.

In the 36 scenario, how do you solve the situation with japan creating a nat china puppet?

If the japanese player manages to beat the nat kina in 38 he can (by event) create a nat china puppet that is totally unrealistic and can unhinge the game.

What rules do other mp groups use?
Only allow total occupation or splitting up to warlords?

/Crilloan

On the 39 scenario, Im not so sure the germans would be beaten immediately.
Check soviet in the 39 scenario. Their sliders are in a disgusting position and they lag years after in technology.

For China we put human on it from 36, it make things harder for Japan.
Yes Soviet sucks in 39 but mate I ws talking about uk that have approximativelly the same amount of IC as Germany but free market power.It can produce an invasion army in no time.
And look better at german position from te start, I played many 39 scens with no rules about giving germ a truce of 2 weeks and he has been completly overun by allies on his border or from empty beaches.
 
yea, german rares/oil stockpile is so low that its not really even funny :eek:

well, allies also have small stockpiles, but also huge daily income, not to mention german navy is gonna be hard pressed to make a dent on uk shipping lanes, with the whole kriegsmarine sailing merrily around the oceans in single flotillas :(
 
Hiensen said:
For China we put human on it from 36, it make things harder for Japan.
Yes Soviet sucks in 39 but mate I ws talking about uk that have approximativelly the same amount of IC as Germany but free market power.It can produce an invasion army in no time.
And look better at german position from te start, I played many 39 scens with no rules about giving germ a truce of 2 weeks and he has been completly overun by allies on his border or from empty beaches.

Well, I admit that I'm not that good of a player myself, by UK's army is in dire need of reinforcing, and you only got like 400mp in reserve. UK's sliders arent in that great condition either (though Id still have thought german ones were a bit better :eek: especially more standing army and hawk.)

not to mention that the "mighty" RAF boasts 3 obsolete interceptor wings, lol you dont even have any fighter wings at all. Say hello to strategic bombardment UK ! :D