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You seem to have forgotten about the PRC transport aircraft model.
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I would advise you to improve three more things:
1. make it so Sinkiang joins ChUF later on historical. Currently they join mid 1937, when in reality they weren't fully allied with the Kuomintang until late 1942 I think
2. make so that Japan's AI on historical is more prone to naval invade Shanghai (and with a bigger force) to add flavor and let them exploit the International Comission modifier
3. slightly increase the buff Germany gets for operation Barbarossa. It got a bit too weak on this update and usually barely reaches Kiev.
3a. though I think Germany should have less coal to better reflect shortages of it they suffered historically.
 
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But the most of military industry was evacuated to Yunnan , In Yunan locate american aviabases and Yunnan have a historical claims on part of burma (but in hoi4 doesnt) the Yunnan was an "old" warlord state with old tradition so the Yunnan can teoreticly create democratic/traditionalist opposition aggains Chiang.And Long Yun greatly reform their province that Yunnan was one of most industrialised(in military way) clique in china Yunnan has a big trained army(100000 only elite forces).So i think Yunnan deserve the unique focuses more than Khotan(i mean war with Shinkang focuses instead a ma focuses)
I really shouldn't be judging people on their grammar, but by Long Yun's grace these mistakes almost looks like they're intentional

And honestly, looking at what you've been talking about Yunnan, it seemed like you kinda just glazed over it with little consideration for the political status of the place.
The problem about unique focuses aren't about power nor potential, but rather uniqueness. What that Yunnan could've done historically that can't also be done by any other warlord? Khotan was engaged in a "war" with the Xinjiang Clique, Yunnan never really had anything else of sort. Oh, and you want a democratic opposition? Sure thing, that's what the main warlord political tree is for!

In short, I only have one question to you: What "unique" content can Yunnan bring to the table that confines itself within the timeline of the Second Sino-Japanese War?
 
Eastern Visayas, there is still one more.

Yup, got them, will be fixed in next patch :) Thanks for alerting us to it.

Not sure about the railway, I kind of like that the American investment encourages the construction of railways, and feel that having some pre-constructed would detract from that.
 
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The Tdebug command displays Province ID which should help. Here are the Province IDs of the offending Desert Provinces:

Central Islands: 4228

Eastern Visayas: 4269

The Moluccas: 1351, 10342

Got the Moluccas ones too now. Thank you!
 
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Yup, got them, will be fixed in next patch :) Thanks for alerting us to it.

Not sure about the railway, I kind of like that the American investment encourages the construction of railways, and feel that having some pre-constructed would detract from that.
i know this is a bit weird to ask considering that this is not our update but, can you please fix the locations of the two victory points of Cao Bang and Hué (Also, please remove the diacritic, it is inaccurate) and the port in Tonkin?
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Here it is shown that Prov. #9948 has a victory point that is Cao Bang. However, the province itself clearly resembles and occupies the space of Lạng Sơn province, the province immediately southeast of the real Cao Bang. The actual Cao Bang province is located in exactly Prov. #12065.
Likewise, Tonkin's port is located in Prov. #1185, on the Right Bank of the Red River. However, in real life, this area is mostly fertile deltas with no good natural spaces to serve as a port. The real place suitable for a port is located on the other side of the river, in Prov. #4119, being the place of Tonkin's largest port even to this day, Haiphong.

Going a bit south, Hué is located in Prov. #10309. However, in real life, there is a natural border in the Hải Vân pass geographically dividing Prov. #4379 and Prov. #10309. And yes, Hué is on the North of this pass. This should've been really obvious, since Prov. #4379 literally resembles the OTL current centrally-administered city and former province of (Thừa Thiên)-Huế. Albeit, #10309 is also a major province, being the place for Tourane/Đà Nẵng.
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Also, the real-life Tonkin-Yunnan railway actually goes through the Left Bank of the Red River, not the Right Bank as shown currently in-game. Plus, at this point there are already railways built specificately to connect Hanoi with Haiphong and Lang Son, they should really be added.
 
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Stability & Performance
  • Improved core utilization in AI updates.
  • Fixed a rare game state corruption when a player is kicked during hot-joining an MP game.
  • Fixed a crash with clicking the naval HQ button on the Officer Corps window.
would be very nice if you optimize the game even more because I have a potato PC: thanks
 
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was really nice of you to fix all of these! I checked them, and everything seems pretty good now with new states. There is only one more required Siberian state that player can't core under Turan, but I assume that’s a design choice, so I don't mind.

There is just a tiny detail missing regarding Turkestan:

I realized after submitting my bug report that although Altai (ALT) has core states required for the formable nation of Turkestan, but the tag itself cannot form it. ALT should be added to the list of eligible nations.

Since Maymanah #1007 (Afghanistan) was added to Turan, it should likely be included as a core for Turkestan as well. However, it should not be a requirement for forming the nation. Fighting an entire additional country for just one state would be too punishing for players trying to form Turkestan as a minor power.



PLUS:
This is not about formables:
Please add Uzbek core to Maymanah in normal game in addition to Turkmen core. Its little bit disputed region in central asia.
I rechecked that Turkestan is also missing new Sinkiang core owned by Khotan Ma. #1042 - Khotan.
 
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Implemented has_any_grand_doctrine trigger, which checks if a certain folder has any assigned grand doctrine.
Can you at least show how to use it? It is not used in game nor have documentation...

has_any_grand_doctrine = yes/no do not work, {} also throw error

You added trigger but do not updated documentation nor showed how to use it.
It is just a step better than "Added new trigger/effect for docrines"
 
  • PHI: USA will now grant independence after the peaceful conclusion of the American Intervention from the Maritime Communism path. You no longer need to complete Treaty of Manila too.
This does not appear to work when I tested it today, I am still a subject after the intervention timed event was concluded peacefully.
 
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Initially, I was not a fan of this new energy mechanic at all. Now, with this patch, my opinion has completely changed. This is awesome, really awesome! Not only does this add more depth to the game, but it also makes sense and is historical. Well done, Paradox! GG -- this is really, really cool!
 
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