I think that the system with 3 levels of priority is too simple.
There have to be at least 4 levels, to game, to be effective enough.
Let's say I have two domes and three buildings. The domes are connected.
DOME#1 - research_lab1 and farm, with a lot of free home slots, and free-work slots
DOME#2 - research_lab2 with a lot of free home slots, and free work-slots too.
in DOME#1 I have a lot of scientists and some others (technicians, doctors and no-specialized...)
I need that research_lab1 have to be fully operational, so I choose "Only qualified employees" and I set Prior to lvl 3, it is important, I want for citizens to come here at first place.
I also need farm to be fully operational, but I have no Botanics, so I choose "All employees" and I set Prior to lvl 3 too.
in DOME#2 I have few scientists, and some others.
I need that research_lab2 to be as important as research_lab1, I choose "Only qualified employees" and I set Prior to lvl 3.
Summary :
research_lab1 - 9 slots - 9 scientists
farm - 7 slots - 2 no-specialized, 2 technicians, 3 scientists
research_lab2 - 9 slots - 6 scientists, 3 empty
This won't be present if there was 4 level priority. Then I will have two research_lab at lv. 4 with full employees, and farm with lv. 3 with full staff in which none of them will be a scientist.
And lower priority from 4 to 3, and from 3 to 2 is not the case, because at 2 priority works all semi-needed (like shop, dinner, services). And about priority 1, is the lowest, only in case, you don't really want something.
When you have a lot of Domes (but min. is 2 as You can see) it is a pain in the a**.
And I'm not even saying about the rest of people-jobs-homes-domes nonsense, just about priority switch.
I was trying to describe it as clear as I can. I hope it is.
Agree?
There have to be at least 4 levels, to game, to be effective enough.
Let's say I have two domes and three buildings. The domes are connected.
DOME#1 - research_lab1 and farm, with a lot of free home slots, and free-work slots
DOME#2 - research_lab2 with a lot of free home slots, and free work-slots too.
in DOME#1 I have a lot of scientists and some others (technicians, doctors and no-specialized...)
I need that research_lab1 have to be fully operational, so I choose "Only qualified employees" and I set Prior to lvl 3, it is important, I want for citizens to come here at first place.
I also need farm to be fully operational, but I have no Botanics, so I choose "All employees" and I set Prior to lvl 3 too.
in DOME#2 I have few scientists, and some others.
I need that research_lab2 to be as important as research_lab1, I choose "Only qualified employees" and I set Prior to lvl 3.
Summary :
research_lab1 - 9 slots - 9 scientists
farm - 7 slots - 2 no-specialized, 2 technicians, 3 scientists
research_lab2 - 9 slots - 6 scientists, 3 empty
This won't be present if there was 4 level priority. Then I will have two research_lab at lv. 4 with full employees, and farm with lv. 3 with full staff in which none of them will be a scientist.
And lower priority from 4 to 3, and from 3 to 2 is not the case, because at 2 priority works all semi-needed (like shop, dinner, services). And about priority 1, is the lowest, only in case, you don't really want something.
When you have a lot of Domes (but min. is 2 as You can see) it is a pain in the a**.
And I'm not even saying about the rest of people-jobs-homes-domes nonsense, just about priority switch.
I was trying to describe it as clear as I can. I hope it is.
Agree?