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Chepetico

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May 22, 2017
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Hello Everyone, hoping I can find someone to help me import an FBX model generated using Blender into Cities Skylines. The model is visible in the asset editor, which is an improvement, but the entire model is squished into one space and is extremely compacted into a pole. An image is here:
I used the following forum post to obtain the settings: https://forum.paradoxplaza.com/forum/threads/import-model-not-working.1049889/

Here are the settings I'm using:
What am I doing wrong?

Thanks!
 
Apply the scale of your object in object mode with Ctrl+A > Apply Scale.
The N-Panel (the panel that opens up when pressing N-Key) should show the value 1 for the scale of each axis now.

Depending on your settings you maybe have to set the scale in the export settings to 100.
 
I have Blender 2.8 installed on my Ubuntu installation but I do not believe it's compatible with Windows 10... at least it wasn't when I installed Windows 10 on this machine. In either case, I can make the meshes with Blender in Windows 10 and used the decimate feature to generate LOD models... I now have to contend with textures and reduced the vertices on the model to 21,000 and faces to 8,000. Textures are the problem now. Is it easier to texture in 2.8?