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unmerged(281)

First Lieutenant
Sep 12, 2000
268
0
www.churchofevil.org
Does everybody get the same stats for their default leaders? Can we edit this? might not we rather than create quasi fictional leaders for small states intead give them the apporopriate stats for their default leaders. For example, the Ukraine only has two leaders right now, but might not we give them default leaders of 2/1/3/0 to simulate the power of their cossacks?

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History is a lie agreed upon. Napoleon
 
Default leader stats depend on country played.
You can't edit these values, they're in the exe file afaik.
Also, maybe some adjustments to default leaders might be justified, but most certainly not by as much as you suggest imho.
And, as cavalry lost much of its edge against infantry later in the game period, you should maybe have different default leader values in different timespans. I think that wouldn't be easy to implement.

greetings, Oranje

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Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein
 
If they need to be less that's fine, my point is to create a compromise solution between the almost total and utter absence of leaders for some minors and the high degree of conjecture involved in giving them historical leaders with 'hypothetical' at best stats. I was lucky with my researches for Scotland because so many noteworthy Scotsman did fight under other state's banners, but this is not true of many other minor powers.

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History is a lie agreed upon. Napoleon

[This message has been edited by GulFalco (edited 23-01-2001).]
 
I'm sure this will become a serious discussion in the 'leaders for minors' project as soon as the flow of new input is running dry. I agree that we should try to avoid a situation where the unlucky minor without any historical leaders could be rather sure to be overrun and annexed by its neighbours early in the game. Possibility is ok, certainty is not imho.

greetings, Oranje




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Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein
 
Eh? Each independent state has 'default' or random leaders of some kind. The Ukraine does as well when she is independent. She however functions as the third part of Poland-Lithuania during most of the game.

Before I got into it the Ukraine had 2 'hetmans' or atamans, I added an additional 20-30 if I recall, though forgot the military leaders. In retrospect, many of these 'hetmans' and atamans were actually MILITARY LEADERS, the Cossack state was highly militarized during much of this time. What you do, is merely transfer all of the atamans to the leaders file with appropriate stats. You can do this yourself if you like, or you can let me edit the stats as knowledgably and accurately as I can.

I will try and remedy that for the next few patches, though its quite difficult to make accurate assessments of some of her 'lesser' military leaders (any that I'll add later on)because for so many of them history is unclear when they were born and when exactly they died. There are remedies for this though.

As for default stats, there already should be. After all, you don't see the Cossacks sitting about doing nothing when they're independent, there are armies around yes?

Default stats should be: Fire 0, Charge 2, Manuverablity 2, Siege 0, however.

If you want me to create a leaders file for the Ukranian state with the proper stats, then tell me and I'll get to it asap.


Sapura

[This message has been edited by Sapura (edited 24-01-2001).]
 
Originally posted by GulFalco:
[...] a compromise solution between the almost total and utter absence of leaders for some minors and the high degree of conjecture involved in giving them historical leaders with 'hypothetical' at best stats. I was lucky with my researches for Scotland because so many noteworthy Scotsman did fight under other state's banners, but this is not true of many other minor powers.


I thought the point of the Minor Leader Project was to improve upon the total and utter absence of leaders for the minors. I don't see the problem with giving hypothetical stats, after all that is what is done with every leader (although some are obviously better documented than others). It does require a bit of reading into the subject and can be quite time intensive, which is why the Project is a collaborative project and not something Hartmann has knocked off in an afternoon (although he seems to have done half of it this way). Given the way the code is written I think I tend to agree with Oranje on this: it wouldn't be easy to implement.

Also I just think that having real historical personages is fun. :)
 
Originally posted by Jas:
which is why the Project is a collaborative project and not something Hartmann has knocked off in an afternoon.

Honor to whom honor is due: The 'leader project' was contrived and started by the sole initiative of Doomie! :) Of course, it´s a collaborative project, but Doomie is and deserves to be it´s 'leader', because he started and organized it (and he´s also doing all the 'dirty work' of typing all the info we pile onto him into the files.)

Regards, Hartmann


[This message has been edited by Hartmann (edited 24-01-2001).]
 
Heh guys, each country has a set of 'random', or 'default' military leaders, doesn't matter if its Georgia or France. Although in the case of France there's about 60,000* historical leaders, so you'll be seeing less of them there than say in other countries.

*slight exaggeration ..(very slight)

Sapura