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unmerged(59421)

Colonel
Jul 29, 2006
1.127
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OK. This is the new game thread, it is not for the ongoing 36 GC or the 1v1v1 Abyss game.

Game to be played on weeknights (Mon-Fri), minimum of 2 sessions a week, more if everyone can make it. Standard Aussie rules, not a butchered set of rules posted on another site, not Hiensens rules, not Mikes rules ie make it up as I go along :rofl: I don't have a copy of the rules or a link to them, so hopefully MAJOR, MIKE or MIGHTY G can post a thread link or a copy of the rules please.

Game will not commence unless at the very least all of the 6 assigned major powers are present for session start, unless previously notified by the abscent player and an acceptable sub has been organized. Countries to be played are as follows.

Axis Majors:

Germany - Mike8472
Japan
Italy - Monster

Axis Minors: (These nations will only be filled if we have more then 6 players)

Romania
Hungary
Nationalist Spain

Allied Majors:

United Kingdom
United States of America - Stalins Elite
United Soviet Socialist Rebublic (USSR) - Rastius

Allied Minors: (These nations will only be filled if we have more then 6 players)

Canada
Australia
Brazil

Long term members of the Aussie group get first preference to a nation of their choice, they are.

Mike8472
Major Ball
Mighty G
Rastius
Stalins Elite
Munster
Hiensen

Please post availability and nation preference. To those that are not core players of the group, ie: if your name isn't in the list above. If you don't like playing minors then don't waste our and your time by expressing your interest to play.

On a side note. Mighty G has informed me that Gunships has expressed his interests to play in a new Aussie game if the group will allow it. My view is as always, I don't mind playing with Gunny as long as he isn't hosting as he has proven he cannot be trusted to host in respects to save editing ect ect. But I will not speak for the rest of you and will let the rest of you decide whether or not you'se will allow him to play. SE.

EDIT* After playing several Abyss games now, I have fallen in love with allied sliders. So sorry to break up the team Mike and Munster. But I am going to have to put my preference as the USA. SE.

EDIT EDIT* I'd be keen to start this as early as tonight if we can get at the least the 6 majors organized. I am off to bed now, so if we are wanting to start tonight then get MG to call me if I'm not allready in TS. SE.
 
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Hmm, my heart tells me this game will break down in a temper tantrum about 43 as always but my heart tells me "kill kill kill" so I'll give it another shot.

I can play USSR, USA, UK or Italy.

Gunny's been out a year which is more than u get for assault these days so I dont have a problem with him tkaing one of the minors if we get our 6. None of us are naive enough to believe our saves arent checked anyways, unless of course its SE who always seems to attack right where I am strongest :D .
 
Well i will reprise my role as Germany. It seems without a strong German player your games havnt gone the best lately.

I think Major has copy of rules, he can post and we can discuss it.

As for when to start I think leaving it till some time next week is best, to rushed otherwise. Work out fair teams, rules so we have a good game.

Im fine for gunny to play again. As long as he stops hes god damm moaning all the time. He moans more then Major ball and thats pretty bad. Also the abuse hes got to cut it out and not quit our games, play them out. If hes fine with that I dont have a problem with it, more then happy to beat up on him some more. :rofl:
 
What time will this game happen? I am on MST in western USA. If the time is right, I might be interested in playing a minor.
 
Nasr said:
I'm longer term than you SE, you skank :rofl:

I've been playing in every Aussie game for almost the last 3 years. You just pop up here and there for a game when you see fit, also your University roster does make you a little unreliable (No game for nearly 2 weeks now). No drama's if you play, but a minor would probabally be best for you though Nasr. SE.

EDIT* Let's try for a Monday/Tuesday start next week. Please post if we can all make it and at what time. Also, Mighty G can you try and get a hold of Gunny and tell him about the game and to make a post if he is interested in joining this game. SE.

EDIT EDIT* Gunny you are welcome to play as I beleive the majority of players that had an issue with you last time have said it's OK. I think I speak for the majority of the group when I say this. But the first excessive abusive outbursts towards another player/s, or dummy spit and you will be ejected from the game and the group again. Let's all try and finish a game for once, personally I am getting bored with all these games that end in 42/43 because one side or the other cracks the shits. SE.
 
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Rastius06 said:
Hmm, my heart tells me this game will break down in a temper tantrum about 43 as always but my heart tells me "kill kill kill" so I'll give it another shot.

I can play USSR, USA, UK or Italy.

Gunny's been out a year which is more than u get for assault these days so I dont have a problem with him tkaing one of the minors if we get our 6. None of us are naive enough to believe our saves arent checked anyways, unless of course its SE who always seems to attack right where I am strongest :D .

Hey RAS. Remember we are playing by normal Aussie rules now. So regardless of what negotiations are made between you and Germany pre M/R pact, you MUST accept the historical pact if it is offered by Germany. Also you are NOT allowed to abandon your starting land doctrines and go the way of the German blitzkreig docs. If you can handle that then I'll put you down for Russia. SE.
 
Brother Lobo said:
What time will this game happen? I am on MST in western USA. If the time is right, I might be interested in playing a minor.

Most Aussie games generally start around 7pm AEST, that's roughly 10 CET or +10 GMT. We'll have to test your connection though as a slow connection outside of Australia will lag the game and cause continual crashes. SE.
 
Ill be honest weve played only 2 games that never finished that werent the mike and munster show now were back to the same old shit again.

As far as im concerned we should be finishing the other games that were put on hold.

It isnt about a strong Germany its about an enjoyable game and im afraid ive played this same game over and over again its become boring.

If use decide to choose random teams or at least player shuffle i might be interested, if not have fun!.


Ill let gunny know btw. So he knows to post.
 
Im still a 50/50 call on this one.

Can someone post the rules plz.
 
Mighty G said:
Ill be honest weve played only 2 games that never finished that werent the mike and munster show now were back to the same old shit again.

As far as im concerned we should be finishing the other games that were put on hold.

It isnt about a strong Germany its about an enjoyable game and im afraid ive played this same game over and over again its become boring.

If use decide to choose random teams or at least player shuffle i might be interested, if not have fun!.


Ill let gunny know btw. So he knows to post.


I think G has a good point here. I personally beleive the main reason our games fall apart is because we play the same old nations time and time again. No diversity, same old crap, just a different game. I don't know about the rest of you, but I personally get hell bored with playing Japan almost every game. I am happy to write our would be six majors down on scraps of paper, throw them into a hat and pull them out one by one and assign nations as such. Or perhaps we could make a rotating roster for our games like such.

IE:
Player -Game 1 -Game 2 -Game 3
Player 1 Germany - Italy - Japan
Player 2 Italy - Japan -USA
Player 3 Japan - USA -UK
Player 4 USA - UK -USSR
Player 5 UK -USSR -Geramny
Player 6 USSR - Germany -Italy

But all in all, I sincerely think we should all try different countries. Even if it's as simple as who ever plays allies this game, plays axis next game. SE.
 
BTW i dont have the rules to post,

and dont be a puss rastius, play russia without switching your land doc for once.... like a real man :cool: :D
 
Mighty G said:
BTW i dont have the rules to post,

and dont be a puss rastius, play russia without switching your land doc for once.... like a real man :cool: :D

Yeah what moron said. Besides if I go USA, I promise to do Operation Overlord no later then then june 6th 1944 :rofl: SE.
 
Axis Comrade said:
Most Aussie games generally start around 7pm AEST, that's roughly 10 CET or +10 GMT. We'll have to test your connection though as a slow connection outside of Australia will lag the game and cause continual crashes. SE.


Ok, thank you for the clarification. I wish I could join you guys, but this time just won't work for me. Good luck!
 
Man you guys couldnt organise a root in a brothel. I will go with what ever is decided. Let me know when your playing. I will play what ever. Although I am with MG I played Russia and USA in the last 3 or 4 games started and never got more then 2 weeks of war. One game is screwed cause of what Hiensen has done to Germany early and the other was only just started.

I do not beleive a random Germany is the solution. You need someone who knows how to play them.....I will check in TS tonight around 7pm our time.
 
Im for the scraps of paper with names on them idea. Would be funny as all f&*k.

I want to see the rules before I commit to ussr. And I mean the full complete rules.

Ill be online about 9pm (8pm qld time) tonight.
 
When my exams finish, on the 20th, I'll be available any night.

But let's make the game where I am Germany a Sunday night game + some other random weekday. I don't plan on joining any other games.
 
Nasr said:
When my exams finish, on the 20th, I'll be available any night.

But let's make the game where I am Germany a Sunday night game + some other random weekday. I don't plan on joining any other games.

Probably just Sunday,

Hiesen working now, he has a Girlfriend to support ofc :p :p :p
 
This is last rule set. Maybe you want to look at let Italy Join German Alliance after Eithopia annex. In excange CW free to move anywhere from 1936.

1) All rule discussions will take place on the forums under the appropriate thread.

2) Semi Historical game.

Diplomacy and war entry guidelines

3) No major or minor war until Danzig event unless already at war or by an event.

4) No one may Ally a minor country until the Danzig event has fired. Then anyone may Ally anyone they choose.

5) Guidelines for USA & Japan entry:

a) Base USA war entry is 1st January 1942.

b) Each separate Axis DOW/Alliance with the following countries: Turkey, Spain, Tibet, Persia brings forward USA entry by 6 months e.g. and attack on Spain would allow USA to join the war 1 July 1941(may not DOW Japan unless Tibet was the country attacked). If Turkey and Persia are DOW/brought in to alliance USA may enter 1st January 1941.Italy may enter when Paris is captured and it must be after March 1940.

c) The reverse is also true: Should the UK ally with anyone of the above countries USA war entry is put back 6 months. No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

d) However Japan may DOW UK & USA anytime from start of 1941 & USA may enter immediately should Japan DOW on the UK. Saying this any events which fire due to a successful Sealion may be honoured. The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

e) Should Gibraltar be captured the USA may send unlimited Destroyers and CVL ships to the UK. This in addition to the 6 months reduction for Spanish attack. This is needed for the extra length of UK convoys. Canadian troops may be deployed to Europe or the UK only after Danzig event.

f) Also should Russia not be attacked by 1st June 1942 the USA may enter the European war at anytime. This is needed so we do not end up with a farcical UK vs. German/Italy for years on end because of some deal made with the Russians.

g) If Russia decides to enter the war over a Sweden or Turkey attack the 6 month reduction for USA entry does not apply.

h) USA is not required to join...but they may.

6) Guidelines for Italian war entry:

a) Italy may enter when Paris is captured and it must be after March 1940 ie 1st April onwards.

b) No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

c) The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

d) Canadian troops may be deployed to Europe or the UK only after Danzig event.

e) CW troops may leave their home country if an Ally brought into the Axis in their region. These troops can only be used for attacking such a minor and Axis forces within that country.

f) Italy may attack Yugoslavia prior to joining Axis alliance after 1st Jan 1940 to avoid other minor countries honouring their guarantee of independence.

g) Yugoslavia is the only country which may be attacked by Italy prior to joing the Axis Alliance other than by events. Should other countries DOW Italy because of open Guarantee Independence its bad luck. Should this result in Turkey entering the war restrictions on Russia DOW of Axis are void.

8) Guidelines for Russia & Japan war:

a) Neither Russia nor Japan may DOW each other until 1st January 1943 and Russia must be at war with Germany.

b) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

9) Guidelines for Russia & Germany war:

a) Russia must accept Ribbontop pact if offered and NAP must be honoured. Trade deals may be offered for any other NAP conditions.

b) Russia may not delcare war on Germany prior to 1st Jan 1942. Any DOW on Turkey, Sweden or Persia voids this restriction. If the MR pact is not offered by Germany Russia may DOW.

9) Trading of military units:

a) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

b) A human controlled France must not trade away any military units.

10) A human controlled France must accept Vichy.

11) No one may influence a Human controlled country without their permission.

12) Spies:

a) No one may attempt to kill any ministers or leaders from a country they are not at war with.

b) No other restrictions apply.

Supply exploits

13) Basing of troops in minor Allies:

a) Apart from the exceptions below no one may base any military units in a minor ally or puppet to save supply costs.

b) If Italy puppets Ethiopia they may leave the units that started there.

c) Owing to Japans small IC base they base a troops in their puppets pre-war as they are large countries and a big garrison force is not unrealistic. They may not however give territory to a puppet pre war for the purpose of basing naval units at a major port.

d) Puppeting of a country pre war is permitted but not to save supply costs. No foreign troops are permitted in such puppeted countries until 3 months before that country enters the war.

e) Russia may not disband its starting army/airforce or navy prior to war with Germany.

Surrounded capital exploit:

a) A capital may not be diliberately surrounded for the purpose of preventing supplies and convoys from being sent from such a province.

b) If a capital is left vacant it must be occupied if troops are available for such a purpose with regards to other player’s military requirements. If a situation arises that the basing of a large number of foreign troops are also out of supply due to the above situation it needs to be brought to the attention of the country causing such a situation and it will be corrected at the early convenience.

Trading of resources, provinces & blueprints with other countries

15) Resources:

a) Any resource may be traded with any other country.

b) The Allies may not trade for rares in the first month of the game. They may accept any trade offered.

c) No one may trade for any resource in the first 7 days of a new game. From the 7th January 1936 you can trade with anyone you like. You may however accept any deal offered by an AI. This is to allow historical minor Allies to offer resource deals before being pillaged.

16) Blueprints:

a) No restrictions on trading blueprints with Allies or stealing them.

17) Provinces:

a) No one may trade provinces for the purpose of preventing Annexation of a country.

b) Provinces may be bought and sold freely from and country. A human controlled France is prohibited from giving away provinces and puppeting until January 1st 1941.

Military

18) Military access:

a) No one is permitted to allow military access to foreign troops unless they are at war with a common enemy.

b) The USA does receive military access to the UK through events but this may not be used until the USA is at war with Germany.

c) If you manage to gain Military access to a neutral minor your forces may pass though but may not launch attacks from such a country.

19) Surrounded armies:

a) May not be disbanded when totally surrounded to save manpower. A defending player may negotiate with the attacking player. Negotiations may involve a temporary truce, surrender of some provinces etc. The player may be permitted to disband his troops but only with the agreement of the attacking player.

20) Naval Bugs:

a) Pause the game. Ask the host to save. Discuss with your opponent the situation. If after discussion it’s decided they are bugged and its going to game breaking the attacking player must break off all attacks naval and air. The affected player is to tell the other player when his forces have reached the next province then attacks may commence. A small group of naval units passing in the middle of hostile territory that gets attack and more than likely be destroyed is not sufficient. It must be a game breaking situation.

b) Preventing such bugs can be avoided by the following:
Avoid long distance rebasing through hostile waters. Wait a minimum 4 hours before retreating from a naval battle. When selecting a retreat province avoid selecting a port not in that province. When setting ORG and strength for missions set it to 80-90% rather then the default 50% your units will retreat by themselves.

21) Air units:

a) Air units that have been given a rebase command and keep retreating back to a base about to be captured must be permitted to leave such a province. To keep engaging them to prevent such a rebasing mission is not in the spirit of the game. The damage done to such units is more then enough penalty.

b) This does not apply to normal missions only to those on a base about to be captured by enemy ground units.

22) Province improvements:
a) USA may not build coastal forts until at war.

b) No other country may build forts past level 5 until at war; exceptions are Gibraltar and Malta.

c) All airbases and Naval bases must be built in the province and not placed from build queue. Exception: A level 1 airbase may be placed from the build que.

d) Major ports may only be built in the province itself.

23) Naval combat units with the exception of transports must be deployed when built. They may not be stored in the build queue.

24) No country may change its starting land doctrine other than Axis or Allied minors which may change to any doctrine.

25) All games to be played until a group vote decides otherwise. A tie means the game will continue. Players must abide by the vote if they wish to continue playing in the Aussie group