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Morrell8

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Jan 20, 2010
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Hey people,

I've been searching the forums for a while now and haven't been able to find a thread on creating a dynasty. I was wondering if you could or would you have to rewrite on the of the existing dynasties into your own and how to do this.

Thanks in advance for all help.
 
You can do it easily. Look at dynasties.txt in the db folder, all you have to do is to find a free ID. The province entry refers to the provinces where courtiers spawned by the game will belong to that dynasty.
 
Basically this, from the guide Veld referred to:

Code:
dynasty = {
	id = ( type = 12 id = 111125 }
	name = "von Winterthur"
  	province = { 241 242 244 245 246 247 }
}

The first line just says that there is a dynasty coming. The ID line gives a unique ID. The type should always be 12. Again, IDs over 200000 tend to be okay. The next line gives the name in quotes. The province = {} line specifies which provinces the dynasty appears in randomly.

Just remember that if you copy/paste from the code in the guide, the last bracket is missing.

If you use a mod, just search for the ID before you use it, as different mods use different IDs. But if you just want to edit vanilla, just do as the guide states.

If you do not fill the provinces brackets, then the dynasty will never appear as a random courtier. The only way they would appear in game, is if you add them in the scenario files.
 
To get this new dynasty a county I would have to load up the game, grant them a county, then save, then load up as the county just made, right?

Well adding the dynastie name will just mean that random courtiers spawned in that province may have that dynastie-name.

But if you have a courtier with that dynastie name then the answer to your question is yes.