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unclecid

Lt. General
15 Badges
Apr 24, 2018
1.547
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  • Stellaris
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
ok so Hosteen Storm over on Nexus has given us a new FP to play with.

its made for starting careers and is playable with your starting units.
it works great and the rewards give ya a nice little jumpstart.
and AFAIK it is the only FP where Pirates are your employers.
 
Thanks for the tip bro :D Going to have to look into it
 
Nicely done. No bugs. And being a pirate FP is specially cool.

I´d add a locust or light vehicle in each mission though. It´d still be okay for a starting career lance and would increase salvage.

I had more right to pieces than there were salvage on the field.
 
Is this flashpoint compatible with the XLRP mod?
Late to the game so you may have your answer already but I did this Flashpoint post campaign on XLRP with no issues.
Played the entire story campaign on XLRP with no issues either except once when I encountered the story mission won't end bug and had to end with debug console
 
@TripleStrengthMisnomer .... I played the campaign with the XLRP and I bet the mission you are referring to is Locura, the first part of the final mission. I enable the debug console, finished the mission, but then I got stuck. I couldn't save nor close the debug console, so I never finished the campaign with the XLRP. I did finished it with the CCC mod, no issues. I played the career mode with no problems, but couldn't finish the campaign and go into the flashpoints.... And I asked about this flashpoint mod to see if it is compatible for when UW is released and the mod updated, plan to add it.
 
@TripleStrengthMisnomer .... I played the campaign with the XLRP and I bet the mission you are referring to is Locura, the first part of the final mission. I enable the debug console, finished the mission, but then I got stuck. I couldn't save nor close the debug console, so I never finished the campaign with the XLRP. I did finished it with the CCC mod, no issues. I played the career mode with no problems, but couldn't finish the campaign and go into the flashpoints.... And I asked about this flashpoint mod to see if it is compatible for when UW is released and the mod updated, plan to add it.
Good to see the development in this mod and the general proliferation of the BattleTech modding community.

It was Locura and the mission was over, it just wouldn't trigger the end which is why I ended with debug console. Had no issues though and was able to complete the campaign. I did several post campaign flashpoints as well and did experience one lockup post mission on the rewards allocation but that may have nothing to do with mods.

Away from home for awhile but UW will be waiting for me when I get back....although I will probably flatline to base HBS game again and start over. My mechs are now ridiculously overpowered with Mech Engineer and LosTech everywhere.
 
That is how my mechs are playing the career game with the XLRP.... so when UW comes out, I will wait for the Mod community to catch up, then start a new campaign maybe with the CCC mod. Right now, I am playing Three Kingdoms to keep me busy.
 
I tried this with 1.8 and season pass.
It works but have a strange end.
I get so many complete mechs that i lost the count. More than a dozen full mechs, including several assaults.
 
I tried this with 1.8 and season pass.
It works but have a strange end.
I get so many complete mechs that i lost the count. More than a dozen full mechs, including several assaults.
The flashpoint uses an existing itemcollection as a reward, and that collection was changed significantly at 1.8.
 
The flashpoint uses an existing itemcollection as a reward, and that collection was changed significantly at 1.8.

you can fix it for your self by changing where it goes to for the reward.
takes a bit of diggin but it is doable
 
you can fix it for your self by changing where it goes to for the reward.
takes a bit of diggin but it is doable

I think the Cache is my favourite flashpoint so far.
Is it possible you can help me out with exactly how to fix the loot table? Im still very shallow with my modding knowledge so far and i would really appreciate the point in the right direction.
 
I think the Cache is my favourite flashpoint so far.
Is it possible you can help me out with exactly how to fix the loot table? Im still very shallow with my modding knowledge so far and i would really appreciate the point in the right direction.
You need to look in the milestone file for the reward itemcollection. There are two, based on your conversation choice, and the one you want to replace is the AuriganFaction one (I don’t recall the exact name and I’m not at my computer). Replace that with whatever itemcollection name you want it to use instead, or create your own collection to use. I keep a copy of the data from each BT version, so I went back and recreated the original itemcollection that the author had chosen.
 
You need to look in the milestone file for the reward itemcollection. There are two, based on your conversation choice, and the one you want to replace is the AuriganFaction one (I don’t recall the exact name and I’m not at my computer). Replace that with whatever itemcollection name you want it to use instead, or create your own collection to use. I keep a copy of the data from each BT version, so I went back and recreated the original itemcollection that the author had chosen.

Would it be possible to get a copy of these edited files at all?
 
Would it be possible to get a copy of these edited files at all?
The original itemCollection that the author used for it contained:

itemCollection_loot_fpTheCache,,,
itemCollection_Weapons_common,Reference,5,1
itemCollection_Weapons_uncommon,Reference,1,1
itemCollection_MechParts_common,Reference,2,1
itemCollection_MechParts_uncommon,Reference,2,1
itemCollection_Upgrades_common,Reference,2,1

except for the name. When I made this fix for myself, I called it itemCollection_loot_fpTheCache. Create that file, add it to the manifest so that it will load (the ModTek Github page has a good description of how to do this). Then edit ms_fp_theCache.JSON in the mod/milestones directory, replacing "itemCollection_faction_AuriganRestoration" with "itemCollection_loot_fpTheCache" (or whatever you decide to call the itemCollection that you created).
 
Gonna ask a question, please refrain from flaming me :)

I have gotten the mods I want in my game working and stable using the "official" mod support. Will this flashpoint work without Modtek and use the official support?
 
Yes, though if you don't make the above mentioned changes, when you complete it, you will get like 22 mechs, 3 mortars, and plethora of other loot.
 
I am not sure I am following what they want to edit above. Is it not possible to get the edited files directly?