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their capital needs to revolt, also I think there are certain timeframes when they can do it (see Dutch or US for example)
 
It's not your country capital that has to revolt. It's the province which is supposed to become the capital of revolting nation. So that has nothing to do with gavernment falling. And each new country has some prerequisite provinces that had to revolt at the same time for the new country to emerge. All requirements can be seen in one of the files (I think it is revolts file but I'm not sure at the moment). Provinces that can become parts of a new nation are divide into two groups. One is something like core provinces which means that all those provinces (one of those being capital) have to revolt at the same time and ahat's more they have to be owned by the same country. The other group are additional provinces. If they are revolted at the time new country forms they join that new country (even if they are controlled by other country than the one controlling the core provinces - happened to me when Navarra regained it's independece from England and suprisngly i saw revolted Spanish province of Aragon joining the new nation).
 
Any idea how long a single province revolt has to sit there and simmer before they form a new nation? Seems to be quite a while, from what I can tell.
 
Well that's how I understood it to be but in practice I saw different results in one case. I set up a 2 province revolter. Both provinces revolted and I let the game run for 10 years and still no new nation was formed - then I allowed revolts in other parts of the nation to occur. As soon as the Government fell, the new nation was finally created. Both happened at the same time so there's a relationship between the two - just don't know if this is a requirement.
 
Falling of the government very often results in creation of new revolting nations. I'm not even sure if the provinces of revolter country have to be in the state of revolt to form a new country. But the fall of a government is a special situation. You know, it also triggers automatic peace if the country is at war, resulting with the enemy taking all provinces they held at that time (even if that is more than 3). So surely there is a strong relation between the fall of a government and creation of new nations, but revolting nation may emerge even if the goverment of the "mother" country didn't fall.
 
Never played England yet (or anybody being able to colonise North America) so don't know about US revolt. However Dutch will start to revolt as crazy as soon as Jean Calvin arives on the scene and once they get control of The hague, Holland and Zeeland they will declare independence. I have also seen Navarra in one game being conquered by England then revolting and declaring independence, then being conquered again, then revolting again and declaring their indepndence for the second time. On both occasions it didn't take them too long since rebells seized the capital to declare independence. Perhaps they declare independence faster if they used to be independent country and if there is still nationalism in the province. I'm not sure about that.
 
Yes, that's possible. Whether or not the nation started the game independant might effect things, will have to test this tonight. In my tests the would-be capitol is usually taken quickly (no fort) - I edited the save game and gave them a fort in case that was the problem but no change. Also, made the province's city very large - still no difference.

Has anyone actually ever seen USA form?
 
Originally posted by Jan Zamojski
Perhaps they declare independence faster if they used to be independent country and if there is still nationalism in the province. I'm not sure about that.

I think you may be right about that. In my GC, Milan was militarily annexed by France early in the game. However, due to France's continuous wars with Spain, they didn't have much of an occupying force, so about 15 years later they had a successful revolt and declared independence as Milan again.

Unfortunately for me, I am having continuous revolts in the provinces I won from France, even though it says there is only a 3% chance per month. I am at peace with +3 stability, but a revolt breaks out about every 6 months in this one particular province. It borders a province that Spain won from France which recently had a revolt - it is now controlled by rebels although owned by Spain. I noticed that a neighboring province revolt adds a +1% chance to your province revolt, but is that added before the minimum 3% nationalism chance is calculated or after?
 
I've seen Ukraine form, and a number of nations that start the game independent reappear. But - i've never seen Inca coming back - which i find strange, since Spain often seem to have problem keeping order in those provinces (due to constant being in war - and i guess a number of other reasons).
This time i've had my reasons to keep my eye on this region for some time - ever since my brave danes was viciously attacked by the evil pact of spaniards and turks ;). This resulted in a heavy conflict in the south east of South America (and pretty much the rest of the world as well...) there Denmark (I) had a couple of provinces - one containing a CoT (and i guess that's why the place suddenly seemed infested by spanish armies and fleets...). Well - after some time (probably with the help of the constantly revolting Inca provinces) i managed to change the way things were going and push back the spanish armees, and even take control of most of the east coast. In the end they let go of two provinces. But ever since the war (20 years ago now) and also during it (10 years) these former Inca provinces (not mine - but those in Spanish control) has been more or less in constant revolt - including their former capital. The spanish has been unable to deal with them after their crushing :D defeat and at times i've counted well over 10 revolting provinces...
Strange - or doesn't the Inca come back?? Has anyone seen that happen???

(Sorry if this turned out to be more of a AAR... But i'm really thinking of making one... A great game! :) )
 
Originally posted by robo
Hmm, in revolt.txt, the expiry date for the Incas entry is 1592 so I think that means that a new nation cannot form after 1592.

The other thing I've noticed is that only European nations, with the exception of Scotland, have nationalism values which give provinces minimum revolt percentages it cannot go under, despite peace and high stability. So the bulk of my land forces are now busy putting down revolts in Europe. And as England, I can't afford to increase my army since the bulk of my military maintenance is spent on the navy - those pesky Pirates! So now I have to wait 30 years for the nationalism values to drop to 0 before I can start another round of territorial expansion.:(
 
Just a few points I've found playing and tinkering...

1-Indeed, some countries cannot arise past (or pre) certain dates as specified in revolt.txt.

2-I have seen new countries (such as Transylvania) that were not in existence in 1492 arise so brand new countries can come up (Netherlands is special as its own super-strong nationalism % comes to play post the Calvin event, and that is hard-coded in the game so NET almost always gets born).

3-Scotland does have nationalism values, however Scotland is part of the national sphere of England so an English conquest will not trigger nationalism (if you want, just take off Scottish provinces away from england in the .inc files to make SCO rebel, maybe leaving Grampian in the English sphere to leave England with a nearly-permanent casus belli on Scotland).

4-A new country has non-zero odds of forming provided its capital and any other must Province (as per revolt.txt) has rebelled. Revolt.txt lists further optional other Provinces that will join the new country upon formation if they too are rebelling. When the new country has more than one Province, these Provinces can be taken at the expense of any number of countries but the declaration of war against the former owner only occurs against the former owner of the new country's capital. Example: FRA owns Flanders, SPA the rest of the Low countries. When NET pops up, Flanders joins the new country but FRA and NET do not go to war automatically, only NET vs SPA.

5-New countries stand a higher chance of arising (and of being their full size) when a government falls or when civil war is declared. Quantitatively how much I do not know.

Thx