Game day: Sundays
Timeslot: 17:00-22:00 CET
Stats: http://www.europa2.ru/cgi-bin/leagu...eason=Valkyrie.net VII&lang=eng&yearsave=1550
Historical leaders + random leaders capped at 4/4/4 are used.
Setting: Casual.
Rules:
1. Obey the GM. He is your King and Absolute Ruler.
2. Vassals not allowed for nations 0-7 CENTRALIZATION. Nations with vassals ending a session at <8 CENT will lose their vassals. Exceptions will possibly be made for nations with small starting manpower up to the discretion of the GM. See rule 1.
3. Using certain exploits is forbidden. See below for more details:
[/list]
General rule: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM.
The following is forbidden. The list is probably not complete.
The following is allowed:
GM: FAL, ICQ #: 202-402-373
Host: Daniel A. or perhaps Fredrik.
Players:
Timeslot: 17:00-22:00 CET
Stats: http://www.europa2.ru/cgi-bin/leagu...eason=Valkyrie.net VII&lang=eng&yearsave=1550
Historical leaders + random leaders capped at 4/4/4 are used.
Setting: Casual.
Rules:
1. Obey the GM. He is your King and Absolute Ruler.
2. Vassals not allowed for nations 0-7 CENTRALIZATION. Nations with vassals ending a session at <8 CENT will lose their vassals. Exceptions will possibly be made for nations with small starting manpower up to the discretion of the GM. See rule 1.
3. Using certain exploits is forbidden. See below for more details:
[/list]
General rule: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM.
The following is forbidden. The list is probably not complete.
- Attacking an enemy fleet with pirates, as well as comparatively very small fleets, only made to inhibit loading/landing.
- Releasing one or more vassals during wartime, to hinder an enemy.
- Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
- Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exception is using lag diplomats to send cash).
- Declaring a 'fake' war on a country, with the aim to:
- Increase the stability of the nation you declare war on.
- Change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
- Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
- Using bugs listed in the bug thread to your advantage.
- Converting from Catholiscism to either Counter-reformed-Catholicism or Protestantism and then switching back to Catholiscism before the Edict of Tolerance.
- Cancelling being the vassal of another player within 10 years, except when an event allows you to do so.
- Vassalizing countries when you are below centralization 8 (EXCEPTION: Brandenburg)
- Avoiding the Spanish bankruptcy events, despite owning the provinces that trigger them for the majority of the time.
- Trading maps with the AI.
The following is allowed:
- Breaking a truce, even when at negative stab.
- Sending loans to the AI.
- Not leaving a human alliance, despite the alliance leader asking you to do so.
- Landing armies in the port of a country you are in war with, because you still have Military Access.
- Sacking capitals for maps
GM: FAL, ICQ #: 202-402-373
Host: Daniel A. or perhaps Fredrik.
Players:
- FAL - Spain
- Daniel A. - Portugal
- PJL - France
- Cheech - Austria
- Robertus - The Ottoman Empire
- Tonio - Sweden
- Wonko - Russia
- ? - The Netherlands
- Ozzeh - England
- Arthalion - Brandenburg/Prussia
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