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JPOGKing

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Mar 4, 2018
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Hi, just today I finished making a Peter Griffin voice advisor mod, and I've tested it, and it seems to work. Despite that, I know that in the asset file for all the voice lines, because I based it off of the Futurama voice advisor mod, there are some voice lines that I have either added or removed. For instance, I have added three more "advisor notification ships upgraded (02,03,04)" lines, and the Futurama mod only had one line, no extras, so I'm pretty sure it does not acknowledge the existance of mine (not entirely sure, haven't tested, but it would make sense that it doesn't recognize my additions because I never told the game to do so). Another example being that I have removed some lines, such as an extra "research station lost 02" line that the Futurama one had. I'm not exactly sure how to edit the code within the asset file to address my changes. I was going to try and wing it, but I don't want to ruin the mod by being a beginner that knows little to nothing about messing with code. I was hoping maybe one of you guys would know what to edit! I will link the associated files, and you can take a look at them, maybe you'll be able to help me?

Thank you!
 

Attachments

  • Changes... Big Changes.txt
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  • Peter Griffin asset file made into a txt file, it is essentially the exact same as the Futuram...txt
    19 KB · Views: 0