Hi there. Surviving Mars is a fun game but i don't find there is much about actually surviving on Mars in the default game, more about producing lots of credits to buy more materials to expand your colony and produce more credits ... So i thought how about adding (through a mod or a new DLC if Haemimont is still interested in adding to the game) a new rule that actually makes survival important and puts a higher emphasis on building a self sustainable colony. Basically it would be like a Last Ark on steroids and would radically modify how the game would play.
Basically the idea is that the expedition was well planned but can't count on earth support at all, they are alone and must succeed. On the other hand they didn't come with a small rocket but a larger ship that couldn't land but could carry a lot more.
That rule would have the following effect on the game :
Now a question to modders. Is something like this possible as a mod? Obviously giving free prefabs should be easy, probably rovers. What about totally preventing trade with earth after the initial planning phase? The hardest part would probably be to get the colonists in cryosleep right from the start in the "orbit ship" and find a way to bring them to Mars later. Maybe this could be approximated by giving an additional rocket and increasing the orbit survival timer for colonists but is it possible to force selection of colonists during the planning phase?
I have messed with Lua some years ago but have zero experience with modding Surviving Mars and the according to the wiki there's no example mod for game rules. I wanted to have a look at some existing rules but the game files appear to be packed.
Basically the idea is that the expedition was well planned but can't count on earth support at all, they are alone and must succeed. On the other hand they didn't come with a small rocket but a larger ship that couldn't land but could carry a lot more.
That rule would have the following effect on the game :
- In the planning steps you receive free prefabs similar to the Prefab Colony rule except you also have a prefab for the 3 factories : Polymer, Machine Parts and Electronics but probably not all the free Stirlings.
- You get one of each Rover for free.
- You choose your colonists at the start of the game. They will be in cryosleep in the large ship until you have built a colony that could sustain them. They can wait a lot longer than colonists in a rocket but not indefinitely so you can't just stay in Drone economy forever.
- You can't send a rocket back to earth or buy more stuff after the initial phase. Outsourcing research should still be an option or some sponsors would have a hard time gaining some research early (looking at you Church of the New Ark).
Now a question to modders. Is something like this possible as a mod? Obviously giving free prefabs should be easy, probably rovers. What about totally preventing trade with earth after the initial planning phase? The hardest part would probably be to get the colonists in cryosleep right from the start in the "orbit ship" and find a way to bring them to Mars later. Maybe this could be approximated by giving an additional rocket and increasing the orbit survival timer for colonists but is it possible to force selection of colonists during the planning phase?
I have messed with Lua some years ago but have zero experience with modding Surviving Mars and the according to the wiki there's no example mod for game rules. I wanted to have a look at some existing rules but the game files appear to be packed.