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SymbolicFrank

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Sep 11, 2013
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  • Europa Universalis IV
  • Magicka
  • Majesty 2 Collection
  • Warlock: Master of the Arcane
Well, ok, Paradox Interactive is a company. So their primary objective is to make money.

Their product is games. So, their secondary objective is to make great games, that many people want to buy.

Their core games are historic simulations. And, if we look at the development and DLC's, it seems their tertiary objective is to make games that replicate history.

If you, as player, do nothing, each and every event should replicate history as it has happened. And you, as player, shouldn't be allowed to change that much.

Or, in other words: if you play, say, CK2 or EU4, they really want all the rulers and countries to do exactly the same they have done in history.

Which might be commendable, but I do have some problems with that.

For starters, they tend to reduce the options of the player with each update. Because the player is too random a factor.

And second, they add options that make history as we know it more likely. Which is very cool, as it increases our options. Except that they started to reduce those options as well, to make it more fitting.


So, what I have seen so far, suggests very strongly, that Paradox doesn't really care about player options, but does care about all options and paths leading to history as we know it.


Think about that. If we could turn back time a thousand years, The System would make sure history would commence as it did the first time. There is a company that patrols Time, and makes rules all the time to make sure History won't diverge from it's Chosen Path.


Either we, the players, get the freedom to play the part of that historical ruler as we please, or we should classify the "games" as movies. No interaction allowed.



Of course, we want the games to be pleasing to play. And, as they are historic, it's fine if we are limited to what those rulers could do. Focus and priorities.

Some rulers focused on military expansion, and so they made their army their main priority. Their subjects didn't have much to eat, because that food was needed for the army.

Other rulers prioritized diplomacy and trade (economics). Most of them in the later history. They gave the people food, and bought out generals before they became enemies and started a military campaign against them.


Focus and priorities. What you can do is limited, but you can decide where and how your resources are spent.


In CK2 and EU4, there is none of that. You can do it all, but the resources you can spend on anything are limited. If you want to spend them all on a single focus, you cannot. Because there is a (very low) maximum You Shall Not Pass!!

So, either waste most, or do a bit of everything. Those are your options. There are no priorities, and there is no focus.


It's a ridiculous model and it is getting a worse simulation with each update. But, of course, more historical accurate.
 
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Both EU4 and CK2 are sandboxes, because that's a better game model. (EU series hasn't done "historical railroading" since EU2; there was a lot of arguing about that, if I recall correctly, on the EU3 forums at one time.)
 
Honestly NO I will state that the games are not railroaded in the least or can even contrive to be. Honestly IF you look at any game before HOI3 or EU3 rather you would see true railroading and historical detail. HOI1 had IC used for research and ability to refit units and ships. Now that being said, HOI2 started the upgrade and keeping some ships the same... BUT historically there were alot of retrofits. EU2 was extremely railroaded and so was FtG(outside development that brought interesting points to the games I might add).

EU3 was more sandboxy and Vicky 2/HOI3 benefited from that experience. Now HOI4 is way way sandboxy and I bet Vicky 3 will be so too. EU4 is far from historically railroaded and as such should be commented as a plausible history simulator. You want historical accuracy go back to HOI1, that was a highly accurate game. Even Ricky was a better example of a game that was first "dabble" in plausible history for PDS from what I understand(and I love the game myself).

You want historical, honestly how many games do you know that are fun that can do history without it being a dull game? How many times have you played any other older game and seen how dull sometimes the same thing over and over again gets? ANY game that makes a player repeat events and actions over and over again is a historical game. I dont see where paradox games can be considered as anything but plausible history games?

All that said, anyone disagrees please inform me on how and why my points are invalid.