I hate that people that have 100 opinion with me can end up trying to murder me or rise up in a faction against me. What's the point of "opinion", then?
In a different post I wrote that I would love it if opinion in CK3 was structured in tiers like opinion in Stellaris. But the obedience system is also better than what we currently have.
The obedience system, while tailored for nomads because of how much it prioritizes having high dread, dominance etc, is actually pretty cool in that it gives you insight into whether a character is going to act against you or not, and why. It rewards you for building connections (friendships, etc) with your vassals and other important characters.
The ruler-vassal interactions for non nomads should be revamped, and the first step towards it is having a system similar to obedience imo. Beyond that, I would love it if the council had more power (it was pretty cool how in CK2 your council actually could vote on relevant issues, I'd love if we had something like that again) and factions could also use an overhaul.
In general I feel like the new DLC is really high quality in terms of all the new basic concepts it introduced for nomads (and how the UI elements look) and now playing anywhere else lags behind in comparison. Kudos to the devs, of course, but it's about time some core game concepts are revisited with the same care new concepts were introduced, imo.
Besides, won't we need a good loyalty system and factions system for modelling China anyway?
In a different post I wrote that I would love it if opinion in CK3 was structured in tiers like opinion in Stellaris. But the obedience system is also better than what we currently have.
The obedience system, while tailored for nomads because of how much it prioritizes having high dread, dominance etc, is actually pretty cool in that it gives you insight into whether a character is going to act against you or not, and why. It rewards you for building connections (friendships, etc) with your vassals and other important characters.
The ruler-vassal interactions for non nomads should be revamped, and the first step towards it is having a system similar to obedience imo. Beyond that, I would love it if the council had more power (it was pretty cool how in CK2 your council actually could vote on relevant issues, I'd love if we had something like that again) and factions could also use an overhaul.
In general I feel like the new DLC is really high quality in terms of all the new basic concepts it introduced for nomads (and how the UI elements look) and now playing anywhere else lags behind in comparison. Kudos to the devs, of course, but it's about time some core game concepts are revisited with the same care new concepts were introduced, imo.
Besides, won't we need a good loyalty system and factions system for modelling China anyway?
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