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Gormadoc

Darkest Hour Developer (Semi-Retired)
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Sep 1, 2004
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Hey Core

I have some observations on details the IND. tech tree.

The base industri and heavy ind. path. There seems to be some unnecesary effect commands. Especially when we consider the number of effects it would be beneficial to remove unneccasy effects to help overall overview.

The 35 Heavy ind. allows IC Building. The 39 heavy also allows IC buildings. we cant research 39 without 35 and 37 heavy ind.

Labor reform and women workers. Noone would or can research these techs ?
To research labor reform you need to have researched 38 mill recovery.
To research women workers you need to have researched Labor reform and 38 economic recovery. So since noone with Mill recovery would research a tech that gives -10 to mp growth and a country on the eco. recovery path cant research women workers since they cant research labor reform.

The two underlying techs that controls which recovery path we can research would be nice to have in the tech tree, but they are allready very packed so maybe they are better left out.

Naval base is allowed when researching 39 heavy ind. but both 35 and 37 techs give bonus to naval base builds. This is a very minor detail though.

Noone of these issues are gamebreakers though.

Regards Gormadoc
 
Gormadoc said:
The 35 Heavy ind. allows IC Building. The 39 heavy also allows IC buildings. we cant research 39 without 35 and 37 heavy ind.
WAD. Semi-industrialized nations can't research the '35 and '37 heavy industry. The 1938 recovery tech should activate the '39 heavy industry. The latter also grants IC building for those that haven't gotten in yet (i.e. the semi industrilized nations).

Gormadoc said:
Labor reform and women workers. Noone would or can research these techs ?
To research labor reform you need to have researched 38 mill recovery.
To research women workers you need to have researched Labor reform and 38 economic recovery. So since noone with Mill recovery would research a tech that gives -10 to mp growth and a country on the eco. recovery path cant research women workers since they cant research labor reform.
Nope, both the economic and military recovery paths will grant access to the labor reform and women workers.

Gormadoc said:
The two underlying techs that controls which recovery path we can research would be nice to have in the tech tree, but they are allready very packed so maybe they are better left out.
They are intentionally left out, as they're determined by the real-life situation of the country in question.

Gormadoc said:
Naval base is allowed when researching 39 heavy ind. but both 35 and 37 techs give bonus to naval base builds. This is a very minor detail though.
See the earlier remarks about heavy industry. :)
 
Hi,

Your observations aren't correct. Some of the nations on the Semi-Industrial Path can't research 1935 Heavy Industry and this is WAD. So the replicated commands between 35 and 39 Heavy Industry are needed. I don't recall exactly how the Women Worker's is structured, but it can be researched by both Military and Economic Recovery nations. For the Mil Recovery nations the entire package is beneficial so in the long run it is worth doing both Labor Reform and Women Workers, even though Labor Reform is initially a negative.

mm
 
Gormadoc said:
The base industri and heavy ind. path. There seems to be some unnecesary effect commands. Especially when we consider the number of effects it would be beneficial to remove unneccasy effects to help overall overview.

The 35 Heavy ind. allows IC Building. The 39 heavy also allows IC buildings. we cant research 39 without 35 and 37 heavy ind.

The late possibility is necessary eg for Japan (played this tech tree with core 022)

Gormadoc said:
Labor reform and women workers. Noone would or can research these techs ?
To research labor reform you need to have researched 38 mill recovery.
To research women workers you need to have researched Labor reform and 38 economic recovery. So since noone with Mill recovery would research a tech that gives -10 to mp growth and a country on the eco. recovery path cant research women workers since they cant research labor reform.

WAD: As Germany I first research Labor Reform (1940 tech -10 mp) and directly afterwards Woman Workers (1938 tech + 20 mp). These two techs increase the mp in total and are very nice for 1940 :)
 
The requirements are not ment to be "and" in every case. There often is an "or" meaning indicating diffent approches. Just play core a little and things will get clearer.

Another example is the fighter requirements for "CAGs": with only three (CAS, FTR, INT) you get the new CAGs (right decision because ESC are not implemented in 025). I would presume that you only need any 3 out of the four requirements here.
 
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Gormadoc - before making a substantial post regarding something in the mod, please research first how things actually work instead of guessing. All (or at least almost all) of the things you've listed here are things are non-issues and have more or less been brought up before in this very forum.

I believe all your issues have been responded to.

(I'm writing this response since I am the one responsible for coding the Industrial tree)
 
Hagar said:

My mistake.

For my own defense i would like to mention that as far as i know paradox has never used the or_required command. So when i saw the r's in the tech tree i automatically assumed that they all where required techs. But after browsing through the tech files i saw the or_required command and felt really silly :eek:o

Regards Gormadoc
 
Gormadoc said:
My mistake.

For my own defense i would like to mention that as far as i know paradox has never used the or_required command. So when i saw the r's in the tech tree i automatically assumed that they all where required techs. But after browsing through the tech files i saw the or_required command and felt really silly :eek:o

Regards Gormadoc
No apology needed... It takes some time to getting used to CORE. We've all been down that road... :rolleyes:
 
Hi,

This isn't meant as a jab, but Paradox does use the Or Required command in th HOI2 Naval Doctrines tree. Still, it is a rather obscure feature of the game and it's easy to see how it can confuse. Too bad they don't color code the little "R" so you can tell the difference.

mm