Dear Paradox,
dear Mr Wester,
I second JD's questions.
As an investor it would be of the utmost importance to me to get an idea of the big picture.
Give me something I can believe in.
Regarding the Paradox' market capitalization and its, as I understood it, policy of "investing into future projects / aquisitions" inestead of "wasting" money on dividends the recent months have been a huge blow to my expectations. Games were cancelled, given reasonable bad ratings and "issues" seemed to have had a big negative effect on your corporate staff and identity.
How do I assess your current situations from an outsider point of view:
At the moment I consider three games as your "flagships" which are, in my opinion, Crusader Kings 3, Stellaris and Cities Skylines. The rest of your games, again in my humble opinion, are well past their prime times (EU4, HOI4) and/or simply do not fulfill the expectations with regard to game quality or copies sold (maybe yet...but a turnaround in quality after release is often too late earnings wise - I'm looking at you, Imperator Rome 2 which is now good but has lost / not earned a lot of money due to bad reviews at release). And I am afraid that Victoria 3 might suffer from a very narrow player niche so I do not have that high sales expectations compared to CK3 (which was probably the last game where you "delivered" according to the highest expectations). Moreover your DLC policy seems to fail to deliver as well as it seems to upset a growing part of your player base since contents are more often than not apparently received as too expensive and/or too buggy (EU4 as prime example). While "too expensive" is less of a problem for a "good" dlc as people will probably most often be willing to spend another 20 or even 30 $ / EUR for a prolonged and better game experience. Spending that money for a "buggy" dlc does a lot of harm to the buyer's experience though. Therefore dlc quality matters more than pricetag and dlc should be thouroghtly beta-tested before release or at lease marked as "early access", in my humble opinion. For example I am curious if the bad reviews of Surviving the Aftermath and its extensive beta-testing phase will result in decent metacritic ratings despite the mediocre early access player reviews. I so much hope so.
So long story short: I'd like to read/hear more about new franchises and/or aquisitions. I need something as a vision for 2023/24 to justify the investment in your turnaround plans or, even better, something to make me believe that those setbacks in 2020/2021 were of minor importance in the long run (till 2025).
For example I think that maybe it'd be a good thing to combine your experience with developing / publishing rpg games like Pillars of Eternity (which was a huge success, at the very least with regard to game quality) with the White Wolf / Vampire franchise. I think the core material offers a lot and taking the first person approach of VtM Bloodlines 2 should not be the only option. Or maybe it's an idea to expand on the publishing path of Steel Division 2 by investing into Eugen Systems and their rather unique IRISZOOM engine. It could be upgraded and maybe used in a variety of new games settings and open opportunities in the e-sport sector. Speaking of game engines: Is a new Clausewitz-engine in development right now? And what about your boardgame(s) plans? While there should not be a lot of money to be earned in that sector (relatively spoken), I consider it a decent way to expand the paradox world to another player base. Players who like the boardgames could then turn to the digital versions and vice versa. Unfortunately, in my humble opinion again, this approach is apparently stalled by development and/or game quality issues. And last but not least: I have tried Stellaris: Galaxy Command (mobile) recently and I honestly wonder if someone of you Paradoxians would ever consider playing that game themselves? Stellaris is such a promising trademark and publishing such a game under its name does, in my humble opinion, a lot of damage to the franchise. Mobile is the future and Paradox should try to find a niche in there for themselves but at the moment I would rather like you to abstain from that mobile market than investing into game concepts "like everyone else does" and harming your franchises with bad game quality products.
So: Please, Mr Wester, give us an idea of your Paradoxvision. Let us dream together!
I love you, Paradox Interactive.