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joel said:
The point that seems to be being ignored here, is that this is all about choice of opponents, not choice of scenario.
No, it's about the scenario. I just played a 39 campaign on V-Net tonight. We only got to April 1940 before I had to go to bed but maybe the others carried on without me. But that was quite a satisfying game because there was some action, not just a lot of sitting around teching and whining. The Polish campaign was interesting. The fall of the low countries was interesting. The Battle for France was interesting. And the fight for Norway was interesting.

And we didn't have to rehost once.

Andrew
 
I think that something like aka time for 1936-39 should be a sticky, many people just do not understand that that starting a 36 campaign (ad hoc, not in dedication group) is almost pointless because of lack of real time to get the game to 38/39 in one session, usually the second session never happens so games ends in 1938/39 :D .

Some do belive that thay can set time on fast or even very fast, most connections 512/128 cannot handle that because of real distances between players. As an example playing with tovolana(Canada) as host, i couldn't play faster then "below normal" cause i'm lagging too much, but the same game hosted by tuttuu(Sweden) was possible to play on "above normal" and i was no lagging, i live in Warsaw :) .
 
Colonel Warden said:
No, it's about the scenario. I just played a 39 campaign on V-Net tonight. We only got to April 1940 before I had to go to bed but maybe the others carried on without me. But that was quite a satisfying game because there was some action, not just a lot of sitting around teching and whining. The Polish campaign was interesting. The fall of the low countries was interesting. The Battle for France was interesting. And the fight for Norway was interesting.

And we didn't have to rehost once.

Andrew

Andrew, you're labouring the same point here mate.

Your issue as you state it, is with 'whining' and 'teching'. Whining sounds alot like the choice of players you play with, and well, if you don't enjoy the tech elements of the game, how hard is it to realise that this is your personal preference?

I agree that the fighting parts of the game are interesting - its just that I (and many others) enjoy fighting those, or alternative campaigns with forces built up by ourselves, and personalised to individual tastes. Still, that won't bring me to say that the 39 scenario is flawed. ;)
 
Eh. Perhaps you should try playing some Ahistorical games in 1936. Haha, Like that one where it was USA, Japan and Italy VS USSR in about 1937-38ish. That was awesome fun. It's changing things that is fun.
Not to mention, I hate the way my forces are set-up in a 1939 game. Just the way they are all spread out. I like to try and keep my forces semi-organized.

Either way, I like both scenario's.
 
It's the same problem as in HOI1. There, the Vnet crowd would also mostly pick the 36 scenario and some would even bitch a lot if a hostpicked otherwise. I never played a 1936 pick up game past 1939 - people simply drop out or don't rejoin the next time.

It seems that quite a few players enjoy one-night stands eventhough they are exactly that: just a quicky and not really like making love.
 
pedal2000 said:
Eh. Perhaps you should try playing some Ahistorical games in 1936.
I've played in several and was in another last night as France. This was fairly chaotic - I came in part way through and so am still not sure how Turkey got Libya. I had some fun as the French - taking Rome and destroying Germany's panzers. But the game was suffering a high turnover of players and didn't seem likely to get much further.

It's games like that that make some players urge that the play be "historical". This is the misconception that I dislike the most. If you're playing the 36 scenario then it must necessarily be in order to change things. If you want history then you can save everyone a lot of time by starting in 39.

Andrew
 
joel said:
Your issue as you state it, is with 'whining' and 'teching'. Whining sounds alot like the choice of players you play with, and well, if you don't enjoy the tech elements of the game, how hard is it to realise that this is your personal preference?
Sorry but this is not just a matter of taste - there are objective issues here. The tech tree in HoI II is simpler than in HoI 1 and the historical year constraint means that there's not so much to think about. Who doesn't start out by researching computers, machine tools and agriculture, for example?

Because the game contains a lot more than just research and builds and because these latter are fairly straightforward, bored players will soon look for something else to do - some aggressive diplomacy, a small war, a trade war or whatever. That's when the whining starts from the players who feel that they are being disadvantaged by this. Guys like you want to tie players hands and force them to play in a circumscribed way with a zillion house rules. If a player still finds something useful to do, you start whining about exploits. You don't seem to get it - this is a game and players are expected to use their brains to devise strategies which help them win.

The only justification you offer for this tiresome and lengthy preamble, is that it allows players to customise and organise their forces as they wish. This seems a negligible benefit for hours of play spent in enforced idleness. Playing as Germany in 39, for example, I have no difficulty rolling over Poland and then France using the historical forces provided. Poland is easy meat and so needs no special effort. The movement of forces from that theatre to the west then provides the opportunity to reorganise. The only details which give me any pause for thought are:

* finding the fortress buster leaders if an assault on the Maginot line is wanted

* restructuring the Luftwaffe to group by type of aircraft

But once one is familiar with the country, even these details take little time. The challenge is to decide what to do after taking France. Developing German strategy from this point still requires one to tech and build as in 36 but in the context of a hot war, not a soporific peace. You can still plan three years ahead (if you want jets or electro-subs, for example) but it's more challenging because there are immediate requirements too.

So, my point is that I expect to be playing a game, not going to a formal dance. You are right that I'm belabouring the point but this is a forum and that's what we are here for. By discussing the matter in detail, we may understand each other and the game better.

A further aspect is that you perhaps take a long term view - that you expect to be playing HoI II with your established group for the next few years. But a concern that I have is that, for the V-Net crowd, this is a happy time - the game has just appeared and so there's a lot more activity there than there will be in future. Because many such players will move on when there's another new game to divert them, I reckon that there's only 3 months or so in which to enjoy the opportunity of playing with them. This time is therefore precious and shouldn't be wasted on scenarios which, by their nature, are likely to be unsatisfactory. Because the mayfly type of player is comparatively naive, they need to be given guidance as to what works and what doesn't. The more we experienced players can tell them what to expect, the better. The ones who want your style of 36 campaign will understand that they need to hook up with a well-organised and like-minded group. The ones who seek more instant gratification may understand better that they shouldn't expect that style of play in a pickup game.

Andrew
 
Another thought. In theory, the battle scenarios provide a way for players to play a quick but satisfying game. But I find that they don't work for me. Last night, for example, I played Operation Husky with a couple of other players who said that it was good. I was the Germans and they were UK and USA. Rather than starting by invading Sicily, they invaded Italy at Naples and Taranto. This then cut off the German forces in the toe and there wasn't much I could do about this as most German units were still frozen in place by the scenario. So it seemed that their strategy was a winning one and I resigned. Doing this only took 15 minutes or so and it all seemed to trivial for my taste. That's my general experience of the battle scenarios. Has anyone found one which is more satisfying? The Spanish Civil War is the only contender IMO but I've not played it much yet.

Andrew
 
Well, I prefer playing the Southern Conquest scenario, but then again, I *love* playing with navies ;)

Jan Peter
 
A further aspect is that you perhaps take a long term view - that you expect to be playing HoI II with your established group for the next few years. But a concern that I have is that, for the V-Net crowd, this is a happy time - the game has just appeared and so there's a lot more activity there than there will be in future. Because many such players will move on when there's another new game to divert them, I reckon that there's only 3 months or so in which to enjoy the opportunity of playing with them. This time is therefore precious and shouldn't be wasted on scenarios which, by their nature, are likely to be unsatisfactory. Because the mayfly type of player is comparatively naive, they need to be given guidance as to what works and what doesn't. The more we experienced players can tell them what to expect, the better. The ones who want your style of 36 campaign will understand that they need to hook up with a well-organised and like-minded group. The ones who seek more instant gratification may understand better that they shouldn't expect that style of play in a pickup game.

I think we're in agreement here. You're right that I play with an established group, so we know each other, and don't have to put up with the 'impatience' issues you list.

Let me put things this way: If your point about the 36 scenario relates solely to pick up V-net games, then I wouldn't disagree that playing from 36 is 99% sure to not make it to war, and hence be of little value. Then again, I'd be unlikely to even play a 39 or later scenario via V-net as well, but your point stands that in that situation, 36 is often not suitable.

Having said that, the current group I've played with all started off playing HOI1 pick up games before we established a more permanent group, and yes, some of those games even made it to war :)
 
Colonel Warden said:
It's more general AFAIC. My Saturday group played a 36 game which broke up after the second session. The same has just happened to the DEG group's first game.

Andrew

Actually it was the third session which makes it even more sad, therefore the change to the 1939 CG next time...