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Tropico was complained about at length of also being too easy and unchallenging and that sucked the fun out to the game.

I played Tropico 3 endlessly. I remember having a hard time with it too, compared to, say, The Sims or SimCity (I just aged myself)..

Does anyone know what the 1.8 meg patch was for today?
 
I started a new game today and abandoned it in frustration once I reached about 60 colonists as the workplace filter seems to be majorly screwed. I got really fed up of firing non-specialists from workplaces I'd marked as "specialists only" and then having them desert their posts at grocers and diners whenever a vacancy at the university showed up. Those that graduated then just hung around, working at said grocer and diner despite those being filtered to "non-specialists only", rather than moving to domes right next door with vacancies in their specialism :( I was using the "Workplace filter" mod before the update (I disabled it before starting my new game), but the patch broke that too :'(

That said, I really like most aspects of the patch. Not having to recharge my RC Explorer once I've researched Rover AI is great as I always send it across the map to scan then forget about it! Also, unloading excess fuel if you research the tech that cuts fuel requirements is a welcome fix.

I haven't had any problems with rockets, but I did see one colonist stuck and I had to dismantle my RC Transport as it ended up in a dome rather than going round it on its transport route, which is the first time that's ever happened to me. Don't know if that was a result of the patch, or whether I just got unlucky.

Think I'll have a break for a few days before going back to the game and give it time to settle down.

Worplace filters work fine, you just need to know their limitations. For instance, if you only want medics to go to your senior dome... well that's not going to work. Seniors still are filtered via work even though they no longer work. So for senior dome you need to only check the senior age group while all other domes have it marked no. BUT... don't mark up medics, otherwise they will leave all your other domes to go to the senior dome. So you need to leave medic filter untouched unless you mark it up for ever single dome that needs a medic.
 
Are all the major issues on the Linux platform version fixed yet or should I continue to wait?

Just for the record, I'm playing on linux, and apart from the text display corruption at launch (which was annoying but not game breaking, and which was fixed in the first patch), I haven't had any linux-specific issues at all. The only issues I've had were non-platform things like "rockets don't launch after the update" or "some mysteries got broken"
 
Bonjour a tous
C'est bien beau tous ça mais, le gel du jeux existe toujours,
après tous les tests, les mods, les explications, les patchs, ce fameux bug de gel existe encore.
Le se fige, je ne peut que déplacer avec ma souris pointeur dans les angles la map du jeux
mais tous est arrêté et je n'ai pas d'erreur dans le Gestionnaire de Tache.
Merci de faire quelque chose............
il semblerait que c'est un bug de colons je n'en sait pas plus.
Actuellement corriger avec EMC "Reset All Colonist".

Inutile de me demander des logs ou autres informations sur ma partie
j'ai déjà tous poster et il n'y a pas de changement sans ce mod. Merci nexusmod
j'arrive à passer le niveau grasse à ce mod.

514 9h Sols, 2853 colons, environ 50 dômes de toutes sortes, toutes les merveilles installées et toutes les recherches développées.

z87 Motherboard ROG VI Formula c2 no OC
4770K i7 Processor @3.9GHz no OC
NVIDIA Strix GTX 1080Ti Oc 11GB no OC 398.11
16GB G-Skill 2666 RAM no OC

C: Win 10 64bits on SSD
G: Game on SSHD

normalement No mod mais là!