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Hey guys,

I was wondering if it's possible to mod the game in order to make Nice county available to play?

Would it be easy to do or should I just forget about it?

That is relatively easy to do

1. Go to 1066_scenario_countries.inc and open it with Wordpad or Notepad.

2. The tag of Nice is C230, so search the file for C230

3. The entry for Nice looks like this

Code:
country = {
	tag = C230
	[COLOR="Lime"]form_of_goverment = ecclestical[/COLOR]
	capital = 230

	ruler = {
		startdate = { year = 1066 month = january day = 1 }
		character = { type = 10 id = 20315 }
	}

	controlledprovinces = {
		230
	}
}

4. Change it to this
Code:
country = {
	tag = C230
	[COLOR="lime"]form_of_goverment = feudal[/COLOR]
	capital = 230

	ruler = {
		startdate = { year = 1066 month = january day = 1 }
		character = { type = 10 id = 20315 }
	}

	controlledprovinces = {
		230
	}
}

You now have transformed Nice from a bishopric into a county

5. Save the file as an .inc file

6. Now open 1066_scenario.eug with Wordpad or Notepad

7. And add this entry to the file

Code:
C230 = { 
        gender = male 
        type = county 
        dna = "10780649325298" 
        title = { C230 } 
        }

8. Save the file as a .eug file and you are done.
 
How did you know to make the DNA "10780649325298"?

It isn't the dna of the real ruler of Nice, it is just a DNA I copied from the .eug file.

The DNA in the .eug file just shows the rulers portrait when you select a country. You can fill in any dna you want in that file, it doesn't really matter.

If you want the correct DNA you need to look in 1066_scenario_characters.inc