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Zed68

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Aug 26, 2014
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PLEASE DEVS READ THIS, IMPORTANT FOR BUILDERS we can't work properly right now.


If you import a new building using the asset editor you have to start with a pre-existing asset.
It seems like the new asset inherits a "number of colors limit" from the one we use as a working base.

I noticed that only two of the four colors I defined in the editor for a house I built were growing in game.

I made a test map, lotted exclusively the exact size in a whole area and made some (lenghty and painful) tests.

NONE of the preexisting assets In level 3 low density residential lets me have more than two color variations showing in game. (I tried ALL of the Level 3 assets as my house is for a level 3).

I made another quick try with the 1x1 level 1 one as a base... (low level ingame buildings have a lot more color variations)... and yep, all my colors were able to grow.



So... please fix this in the future... but right now I think that you could give us some 4 colors enabled .crp files for all levels to work on. (would take you 5 minutes max.).

Thanks for reading.
 
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Thank you for posting this. ShroomBlaze and I have experienced similar issues, and between the two of us figured it was just our models messing up. It sounds kind of funny, but I'm relieved to see it's a more widespread problem, just as I'm relieved to see TotalyMoo here! :)
 
Thank you for posting this. ShroomBlaze and I have experienced similar issues, and between the two of us figured it was just our models messing up. It sounds kind of funny, but I'm relieved to see it's a more widespread problem, just as I'm relieved to see TotalyMoo here! :)

I spent my whole free time this week-end creating assets with colored cubes as buildings, using all the different templates and running a specially zoned map at full speed to see what was growing... and taking notes on a sheet of paper. My son looked at me like I was crazy at some point. :ninja:

Oh yesss I'm glad that Moo saw this too :laugh:
 
Well I see other people are having color issues, but I think mine and Bipins issue is a little different than what Zed68 is having... if a CO developer could please take a look at this thread and see what is happening? Thanks http://forum.paradoxplaza.com/forum/showthread.php?844688-Import-Works-on-Trees-but-not-Buildings-Why

EDIT: The problem I was having is now solved, you can find the solution here...
http://forum.paradoxplaza.com/forum...ldings-Why&p=19051330&viewfull=1#post19051330

The Original Poster Zed68 of this thread still seems to be having a problem with an unrelated issue to my own. Hopefully someone has a fix for him soon!
 
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...and up again.

I just saw a building released as a High density level 5 and presumably 4 variations... That just won't work ingame.

All that is built right now might now work properly (and most builders didn"t realise). Just give us some crp files !!!!!!!!!!!!!!!!!!!! :sleep: