PLEASE DEVS READ THIS, IMPORTANT FOR BUILDERS we can't work properly right now.
If you import a new building using the asset editor you have to start with a pre-existing asset.
It seems like the new asset inherits a "number of colors limit" from the one we use as a working base.
I noticed that only two of the four colors I defined in the editor for a house I built were growing in game.
I made a test map, lotted exclusively the exact size in a whole area and made some (lenghty and painful) tests.
NONE of the preexisting assets In level 3 low density residential lets me have more than two color variations showing in game. (I tried ALL of the Level 3 assets as my house is for a level 3).
I made another quick try with the 1x1 level 1 one as a base... (low level ingame buildings have a lot more color variations)... and yep, all my colors were able to grow.
So... please fix this in the future... but right now I think that you could give us some 4 colors enabled .crp files for all levels to work on. (would take you 5 minutes max.).
Thanks for reading.
If you import a new building using the asset editor you have to start with a pre-existing asset.
It seems like the new asset inherits a "number of colors limit" from the one we use as a working base.
I noticed that only two of the four colors I defined in the editor for a house I built were growing in game.
I made a test map, lotted exclusively the exact size in a whole area and made some (lenghty and painful) tests.
NONE of the preexisting assets In level 3 low density residential lets me have more than two color variations showing in game. (I tried ALL of the Level 3 assets as my house is for a level 3).
I made another quick try with the 1x1 level 1 one as a base... (low level ingame buildings have a lot more color variations)... and yep, all my colors were able to grow.
So... please fix this in the future... but right now I think that you could give us some 4 colors enabled .crp files for all levels to work on. (would take you 5 minutes max.).
Thanks for reading.
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