Not sure if a bug or more of a suggestion. But I noticed pops with mineral or energy traits often prefer the jobs producing and no pops are in maintenance for amenities. I often have to manually remove jobs to move them to maintenance to prevent red stability on my planets.
Pops should add some workers to keep amenities above 0?
Xbox, all dlc, 2.6 Hotfix 1
Pops should add some workers to keep amenities above 0?
Xbox, all dlc, 2.6 Hotfix 1