I've been playing around with an event of my own to nerf the insane child stat development of DV, since I have a bit different aims with it than jordarkelf had with his event in DVIP. I don't merely want to make super-competent characters rarer, I want to decrease the stats of everyone across the board (making the competent less competent and the stupid even stupider), so modified his event.
Basically it is meant to decrease on average one randomly chosen stat per year of child development. Here it is:
While this will do the trick eventually when properly balanced, the game makes an event popup every time it fires, which is annoying and unnecessary (since no actual choices are involved). Is there any way to turn off the notification, or, any other way to implement the same effect without causing a popup notification?
Basically it is meant to decrease on average one randomly chosen stat per year of child development. Here it is:
Code:
character_event = { #Child development
id = 9530
picture = "event_education"
trigger = {
condition = { type = age value = 1 }
condition = { type = not value = { type = age value = 16 } }
}
mean_time_to_happen = {
months = 10
}
immidiate = {
effect = { type = random_list
52 = { type = no_effect }
12 = { type = martial value = -2 }
12 = { type = diplomacy value = -2 }
12 = { type = intrigue value = -2 }
12 = { type = stewardship value = -2 }
}
}
}
While this will do the trick eventually when properly balanced, the game makes an event popup every time it fires, which is annoying and unnecessary (since no actual choices are involved). Is there any way to turn off the notification, or, any other way to implement the same effect without causing a popup notification?