• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

GermanKaiser

Not really German
70 Badges
Oct 18, 2013
835
38
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron 4: Arms Against Tyranny
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit

Stats

There are two kind of stats, Money and Renown
Money is used for buying equipment and maintaining troops. It can be earned trough covert actions and completing contracts
Renown is needed for accepting contracts. The higher your renown is, the more difficult and rewarding contract you can accept. You can gain renown by completing contracts and winning battles against players.

Orders

A player gets one normal order, one covert order and one war order each turn

Normal Orders: Used for buying equipment, recruiting troops,... Basically everything that has to do with expanding your company.
Covert Orders: Can be used to steal money, gain intel or get equipment from both players and NPC's.
Contract Orders: Used for assigning units to a certain contract, for example: if you have multiple contracts running, you decide what
War Orders: Only use when you are engaging in combat with another player.

Contracts
GM's make contracs, and every player can declare it's interest in the contract (IF they have enough renown), then the player with the highest dice roll gets the contract. Normally you will only get some basic intel on the enemy strenght, but covert orders can be used for gaining more intel, which increases your chance of succeeding. If a contract succeeds, you get renown and money. If it fails, you loose money and loose renown.

Bank
you can loan money from the bank. Loaning money is costly, you have to pay back 25% more than you loaned. The bank may not borrow you money if your economical situation is alerting.

Battles

Battles are generally won by the combatant with the most attack/defense value. However, there are some exceptions, for example with armor and piercing values.

At the start of each battle, every unit with Piercing targets a unit with armor. Then, if the piercing is equal or higher then the armor value, a dice is rolled. If it's 1 higher, a 6 must be rolled to take the target out, if it's 2 higher, a 5+ needs to be rolled to take the target out etc. If the target is taken out, the attack/defense of the enemy lowers.

Unit Recruiting

From time to time, GM's may offer deals to the player for buying large quantities of weapons. Those are very profitable, and generally the rule is: first come, first served, but sometimes the highest bidder gets the deal.
There is also regular market price for units, which is not as cheap as the deals offered by GM's.
Land units
Utility trucks: Market cost 20 000 per truck / $ 2000 yearly upkeep/ one is required for each 50 men.
Armored HMMWV's : $140 000 per unit /$ 10 000yearly upkeep
IFV's : $2 000 000 per unit/ $ 50 000 yearly upkeep
Tanks: $6 000 000 per unit/ $100 000 yearly upkeep
Small Arms
Assault Rifles: $3000 per unit
Light Machine Gun : $3500 per unit
Long Range Rifle: $ 20 000 per unit
Heavy Machine Gun: $10 000 per unit
Anti-Tank Weapons : $86 000 per unit
Anti-Air Weapons : $100 000 per unit
Air Units
Figher Jet: $14 000 000 per unit / $2M yearly upkeep
Predator Drone: $ 4 000 000 per unit / $100k yearly upkeep
Utility Planes: $ 30 000 000 per unit/ $4M yearly upkeep
Helicopters: $30 000 000 per unit/ $2M yearly upkeep
Ships
Utility Ships: $ 150 000 000 per unit/$4M yearly upkeep
Fast Attack Craft: $100 000 000 per unit/$5 yearly upkeep
Personnel:
Soldiers: $5000 monthly
Officers $10 000 monthly
*upkeep prices include costs for fuel and maintenance teams.
Inflation, after ever turn we roll a dice for oil prices, if it's 6 it rises if it's 1 it falls, if it rises the price of upkeep increases.
Starting stats:
All Companies start out with $2M as their funds.
 
Last edited:
Looks interesting, but what benefits are there to buying equipment and vehicles? It appears that they are needed to carry out some missions, but I think that having more than would be necessary should increase the chances of success, since large forces have more power.
 
Looks interesting, but what benefits are there to buying equipment and vehicles? It appears that they are needed to carry out some missions, but I think that having more than would be necessary should increase the chances of success, since large forces have more power.
It's pointed out that rules are still under construction.
 
Interest shown

Though I wonder if there will be chances to mess with other players missions/engage in some corporate warfare