I've been playing around with the wilding's and I wanted to voice some concern regarding their playability.
The problem lies in an event that randomly spawns a revolt, this revolt can be anywhere from 200-5000 men I've noticed.
This makes a playing the wilding's total unreliable. You could have all holdings or 1 holding north of the wall then its GG. Making playing a wilding trivial/pointless.
I don't want to start a game then 1 year down the line just loose to random rebels its not fun I'm sure others can agree.
This also happens to vassals and makes it very annoying when your making 1 him like you then hes getting overthrown every year.
My ideas on a fix to this would be.
- lower the strength and occurrence of this event
- lower the occurrence based if a human controls the character.
- Removing the revolts if the character is already vassal
Anyone else agree with me or have a solution.
Thank you for this great mod.
The problem lies in an event that randomly spawns a revolt, this revolt can be anywhere from 200-5000 men I've noticed.
This makes a playing the wilding's total unreliable. You could have all holdings or 1 holding north of the wall then its GG. Making playing a wilding trivial/pointless.
I don't want to start a game then 1 year down the line just loose to random rebels its not fun I'm sure others can agree.
This also happens to vassals and makes it very annoying when your making 1 him like you then hes getting overthrown every year.
My ideas on a fix to this would be.
- lower the strength and occurrence of this event
- lower the occurrence based if a human controls the character.
- Removing the revolts if the character is already vassal
Anyone else agree with me or have a solution.
Thank you for this great mod.
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