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thunderhawk

Second Lieutenant
Dec 7, 2006
113
0
Does checking an event eat processing power?
Several events?

Im look around at the events in the files and here, and I see a couple offsets which are only a few days combined with deathdates decades/centuries after they start. If the historic occurances that the events are based on dont happen and thus these events cannot fire (perhaps ever) because they dont meet the trigger condition, that means (to my understanding) that the trigger condition will be checked over and over again. How much lag does that cause?

Is it noticable if there is an event being checked every day?
Is it noticable if there are 5 events being checked every 5th day?
 
It will definitly affect the processing power as you put it.

Of course it is related to your CPU/ram mostly and to the amount of event/countries you play with as cool-toxic said.

You can easily verify it also.

Best regards
 
If you put the least-likely triggers first, it shouldn't be too bad. Of course the larger the offset, the less the trigger is checked, but if a small offset is unavoidable then the next-best thing is optimizing the triggers.