Does checking an event eat processing power?
Several events?
Im look around at the events in the files and here, and I see a couple offsets which are only a few days combined with deathdates decades/centuries after they start. If the historic occurances that the events are based on dont happen and thus these events cannot fire (perhaps ever) because they dont meet the trigger condition, that means (to my understanding) that the trigger condition will be checked over and over again. How much lag does that cause?
Is it noticable if there is an event being checked every day?
Is it noticable if there are 5 events being checked every 5th day?
Several events?
Im look around at the events in the files and here, and I see a couple offsets which are only a few days combined with deathdates decades/centuries after they start. If the historic occurances that the events are based on dont happen and thus these events cannot fire (perhaps ever) because they dont meet the trigger condition, that means (to my understanding) that the trigger condition will be checked over and over again. How much lag does that cause?
Is it noticable if there is an event being checked every day?
Is it noticable if there are 5 events being checked every 5th day?