We aren't getting prime candidates for bringing to Mars. We're getting total randoms, most of which apparently may not have even finished highschool. These people like to complain and have little to no discipline. Just look at all your whiny geologists complaining they have to go outside.
When you bump up that comfort level and do everything you can to appease the masses you are setting the mood. "Oh it's so pretty here today" "My this food was good" "Thank you for the pills doctor" "Let's do shots!" etc. Life is too good, they don't have any worries, and at the end of the day all you did was make them horny.
Every homeless adds a little bit of negative to comfort. You can tell just how overboard you went on comfort levels by how many homeless you can amass in your dome before they finally stop.
I'm guilty of saying it's the game's fault too. However I've found that comfort is a resource that can manage, no other resource has so many things in the game dedicated to it. Three types of housing, techs to affect buildings, diner, grocer, infirmary, multiple parks, bars, casinos, shops...you get the picture. Next time you consider putting in a Spacebar ask yourself this: "Do I want more Martian babies?"
Easiest fix: Turn off your infirmaries. That will change the minimum comfort to have babies from 55 to 75.
Easy to Hard fix: Show some self control in what you build for the colonists.
Hardest fix: Tell Haemimont Games they need to do a major fix to the colonists willingness to have babies.
When you bump up that comfort level and do everything you can to appease the masses you are setting the mood. "Oh it's so pretty here today" "My this food was good" "Thank you for the pills doctor" "Let's do shots!" etc. Life is too good, they don't have any worries, and at the end of the day all you did was make them horny.
Every homeless adds a little bit of negative to comfort. You can tell just how overboard you went on comfort levels by how many homeless you can amass in your dome before they finally stop.
I'm guilty of saying it's the game's fault too. However I've found that comfort is a resource that can manage, no other resource has so many things in the game dedicated to it. Three types of housing, techs to affect buildings, diner, grocer, infirmary, multiple parks, bars, casinos, shops...you get the picture. Next time you consider putting in a Spacebar ask yourself this: "Do I want more Martian babies?"
Easiest fix: Turn off your infirmaries. That will change the minimum comfort to have babies from 55 to 75.
Easy to Hard fix: Show some self control in what you build for the colonists.
Hardest fix: Tell Haemimont Games they need to do a major fix to the colonists willingness to have babies.