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Second Lieutenant
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Oct 6, 2004
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I want to show accurate borders of provinces in my map, but there is a "small" problem. When land or river province borders with PTI, PTI cover hers neighbours for about 20 pixels. (And you cant't see shading layer covered by PTI effect). There is no such a problem with sea provinces.

Can I modify the way how PTI cover provinces? Or only solution is to enlarge ids layer? (like in the picture below)?

screensave.jpg


As you see my solution (enlarge IDs) is ugly... (But still better than PTI's blotch in place of borders). I want smaller PTI effect... (not 20 pixels but 2-3 max) Is it possible?
 
I don't have any experience making maps so I won't be able to help you.

But the screenshot looks interesting, I'm curious what that map will be for :p
 
IIRC pti like this is generated by Magellan and not through the game itself (for example, oldest versions of Magellan rendered it differently), so nope, you cannot change the way PTI looks.
 
Ok - I have one more question...

I know that I can add adjacencies in adj_defs.txt
But can I deduct some adjacencies? I want to create new large frontier province in my map, between PTI and the proper provinces, but I don't want to use it (so I don't want any connection between new province and the normal ones). Can and how I do this?
 
Can and how I do this?
Put tiny permanent TI which would work like a border in between. Probably there's no other way.