Code:
@hit2 = 2
@hit3 = 4
@hit4 = 6
Code:
@hit2 = 2
@hit3 = 4
@hit4 = 6
utility_component_template = {
key = "SHIP_SENSOR_3"
size = medium
icon_frame = 1
poon = "GFX_ship_part_sensor_3"
icwer = 0
cost = 10
sensor_range = @sensor3
prerequisites = { "tech_sensors_3" }
component_set = "ship_sensor_components"
ai_weight = {
weight = 100 ship_modifier = {
ship_accuracy_add = @hit3
}
}
}
This is the piece of code at the top of the sensor file and with on of the senors . Does this mean that the to hit chance really just gets modified with a flat 2,4,6 dependent of the level?
I want to be sure of this for something I am working on.