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KostasL

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Well, i see that there are several different ai files for each country.

I see for example ast_1936, ast_1941 and ast_1945 for Australia.

What does this mean ?

Do i really need all of them if i choose to play the 1936 scenario ?

Does the game (after having loaded the initial ast_1936) load for Australia, the ast_1941 in 1941 and ast_1945 in 1945 ?
 
The game loads the AI file that matches the starting year. If you start a 1936 game, the 1936 files will be used. The game doesn't change to the other files, unless it is ordered to do so in the country specific ai file. That command is normally on one of the first lines (switch = no # [yes/no]). In vanilla game they are all turned off AFAIK.
 
The game loads the AI file that matches the starting year. If you start a 1936 game, the 1936 files will be used. The game doesn't change to the other files, unless it is ordered to do so in the country specific ai file. That command is normally on one of the first lines (switch = no # [yes/no]). In vanilla game they are all turned off AFAIK.

Thank you Julle64, for your reply !

But what happens if i play a 1933 scenario of mine ?

Shall i have to rename the files to 1933 instead of 1936 or what ?
 
That's a good question and I don't know the answer. I have never needed that function and I haven't seen anything that could be related to this in the user moddable files. All the "mods" that have an earlier starting date have also these earlier ai files.
 
At least what you can do is to write your wanted ai into your scenario *.inc files. This is an explanation from HOI2-Wiki, it's still valid.

"A scenario will load the ai file with TAG_year.ai if no other file is specified in the .INC file for that nation. In order to specify a custom ai file in the .INC file of a nation, you have to add an ai = "nameoffile.ai" inside the "country = {...}" section."
 
That's a good question and I don't know the answer. I have never needed that function and I haven't seen anything that could be related to this in the user moddable files. All the "mods" that have an earlier starting date have also these earlier ai files.

I tried a few tests. 1936 files are loaded if there are no 1933 files. If 1933 files exist, then they are loaded instead of the 1936 ones.


At least what you can do is to write your wanted ai into your scenario *.inc files. This is an explanation from HOI2-Wiki, it's still valid.

"A scenario will load the ai file with TAG_year.ai if no other file is specified in the .INC file for that nation. In order to specify a custom ai file in the .INC file of a nation, you have to add an ai = "nameoffile.ai" inside the "country = {...}" section."

Thank you Decriser for your reply.