• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shroomblaze

Major
7 Badges
Mar 8, 2015
600
482
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • PDXCon 2017 Awards Winner
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
Ok, so I added another texture to my uvw map today and now for some reason it's making my model turn 100% white when trying to import it into the asset editor.

I'm using 3DS Max and made a plane and applied a uvw map to it with a leaf texture and duplicated it a bunch. I then later added a bud to the uvw map on a new plane and duplicated that a bunch and have been able to Import into the game with no problems... But now I added a new plane for a new texture I wanted and did an unwrap uvw like normally, I edited it, moved the poly location out of the way in the uvw editor. I then grouped all the objects up like normal and did an unwrap uvw so I could then place the polys where I want them on the map. I then updated my diffuse texture to correspond with the new location on the uvw map.

Everything shows up perfectly fine in 3DS Max the way it should, but when I go to import it into the game I get an all White Model.

The last FBX file before I changed the uvwmap and diffuse image worked perfectly fine showing all the colors.

I tried going back and starting fresh with a new plane but it still doesnt work, I get a white model when importing into the game.... so I did a test and changed my diffuse png to all Red to see what would happen and then the game shows my model as all RED. So I have no idea what I did wrong in 3DS Max for this to happen. The weird thing is too that my diffuse texture has no white what so ever so I don't know why its showing white or why it would show red. The second I go back to using the old diffuse texture everything works out fine even though I'm using the new FBX file with the updated UVW Map. It's really messed up.

I hope someone can help me to understand what I might be doing wrong when creating a uvw map.
 
Last edited:
The two things I did wrong:
- Didn´t check "embed media" when exported
- Forgot to put the texture files in the "import" folder as well as the fbx file
I know... "Duh!", but it mostly such little stuff. Or maybe "the man" doesn´t like your... leafes?:glare:
 
I didn't need to use embed media in the past and it worked just fine, but I tried it anyways just now and I still have the same problem.
I have the texture files in the import folder.

If anyone can help me out it would be great, I'm so close to releasing my mod but this is stopping me. Please Help! :)
 
Ok so I went back to one of my old working files and redid the new addition to the uvw map all over and this time around it worked. I remember doing a mass material clearing thing in 3DS Max in the newer file I had made as well as doing some sort of xform action and it must of screwed something up that was causing it to show up white in game. It was still showing everything correctly in 3DS Max though.

There was one difference between the two files that I noticed though. When I went to collapse the newer file into one object it would collapse it into a mesh and still show the materials applied to the viewport. This was different than the last working file because when I collapse the old file into one object all the materials go away in the viewport and only show one solid color object such as blue. So that was what made me go back to the old file and redo the new uvwmap texture I wanted to add and it worked out this time and when I collapse everything into one object It drops materials and turns it all one solid color like it should.

Hopefully this helps someone out in the future who has a similar problem.
 
The two things I did wrong:
- Didn´t check "embed media" when exported
- Forgot to put the texture files in the "import" folder as well as the fbx file
I know... "Duh!", but it mostly such little stuff. Or maybe "the man" doesn´t like your... leafes?:glare:

You do not need to check, embed media for it to work. If and when they add for the game to look in said named folder for the files, then would be fine. ( it is some thing they should do though as keeps the folder clean heh ). Just make sure the textures are in the Import folder with the FBX file, and spelling in precisely the same with the proper _d or such after. As I on second model for got to capitalize the first letter in the textures :(

Thing I just ran into last night, is for the life of me I could not sort out why the model would not load. Turned out I forgot to Change it from Poly to Mesh before Exporting, make sure you have done same.