Ok, so I added another texture to my uvw map today and now for some reason it's making my model turn 100% white when trying to import it into the asset editor.
I'm using 3DS Max and made a plane and applied a uvw map to it with a leaf texture and duplicated it a bunch. I then later added a bud to the uvw map on a new plane and duplicated that a bunch and have been able to Import into the game with no problems... But now I added a new plane for a new texture I wanted and did an unwrap uvw like normally, I edited it, moved the poly location out of the way in the uvw editor. I then grouped all the objects up like normal and did an unwrap uvw so I could then place the polys where I want them on the map. I then updated my diffuse texture to correspond with the new location on the uvw map.
Everything shows up perfectly fine in 3DS Max the way it should, but when I go to import it into the game I get an all White Model.
The last FBX file before I changed the uvwmap and diffuse image worked perfectly fine showing all the colors.
I tried going back and starting fresh with a new plane but it still doesnt work, I get a white model when importing into the game.... so I did a test and changed my diffuse png to all Red to see what would happen and then the game shows my model as all RED. So I have no idea what I did wrong in 3DS Max for this to happen. The weird thing is too that my diffuse texture has no white what so ever so I don't know why its showing white or why it would show red. The second I go back to using the old diffuse texture everything works out fine even though I'm using the new FBX file with the updated UVW Map. It's really messed up.
I hope someone can help me to understand what I might be doing wrong when creating a uvw map.
I'm using 3DS Max and made a plane and applied a uvw map to it with a leaf texture and duplicated it a bunch. I then later added a bud to the uvw map on a new plane and duplicated that a bunch and have been able to Import into the game with no problems... But now I added a new plane for a new texture I wanted and did an unwrap uvw like normally, I edited it, moved the poly location out of the way in the uvw editor. I then grouped all the objects up like normal and did an unwrap uvw so I could then place the polys where I want them on the map. I then updated my diffuse texture to correspond with the new location on the uvw map.
Everything shows up perfectly fine in 3DS Max the way it should, but when I go to import it into the game I get an all White Model.
The last FBX file before I changed the uvwmap and diffuse image worked perfectly fine showing all the colors.
I tried going back and starting fresh with a new plane but it still doesnt work, I get a white model when importing into the game.... so I did a test and changed my diffuse png to all Red to see what would happen and then the game shows my model as all RED. So I have no idea what I did wrong in 3DS Max for this to happen. The weird thing is too that my diffuse texture has no white what so ever so I don't know why its showing white or why it would show red. The second I go back to using the old diffuse texture everything works out fine even though I'm using the new FBX file with the updated UVW Map. It's really messed up.
I hope someone can help me to understand what I might be doing wrong when creating a uvw map.
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