There is any way(mods,editing files or eldritch rituals) to “trigger” during the campaign?
As far as I know this one falls into the Eldritch Ritual side of the house.There is any way(mods,editing files or eldritch rituals) to “trigger” during the campaign?
I shoulda outta known better!
Of course, @TLRoff has the right of this. And I am now better BATTLETECH-informed. : )
The mod format is designed specifically to make flexible edits to the JSON files that won't interfere with updates. With the information on how to trigger this, converting it into a mod is quite straightforward... I should be able to write instructions next time I'm on my gaming system.Yes you can and it's relatively simple to do. It is however a perma edit and cannot be turned off without re editing a file to remove it. Also be aware and patches may overwrite your edited change. Just a simple matter of editing a single file. I strongly suggest using Notepad++ as your editing tool (free down load just do a google search, you'll fine it.)
What I suggest is edit the Battletech/BattleTech_Data/StreamingAssets/data/milestones/milestone_305_argo_start.json and insert the following after the entrys after "map_travel_2a",
"map_travel_3",
"SYSTEM_UseFlashpoints",
(opens up the entire map.. needed to reach some flash points and don't forget the comma's or it wont work.. fairly typical of many data file plain text formats used in programming today and then activates flash points. This will also activate the heavy metal specific flash points.)
this allows you to run flash points once you have the Argo.
I'm sure someone could turn this into an outright mod, but I'm feeling especially lazy.
Be aware this will make your save files significantly larger. Also I strongly suggest you make a zip or arj archive copy of your battletech install before doing this so that if you mess it up, you can recover the game to the un-modded state.
Good Luck and have fun!
yes, Go to nexus mod and download the battletech save game editor and enable it on the reputation tabIt's a very fine editor the fellow who created it has done amazing work. Just start your new game, save once and edit that save. uber simple!
There may be some other ways to do but using the editor is the easiest.
{
"Name": "CampaignFlashpoints",
"Enabled": true,
"Version": "1.0",
"Description": "Opens up the map and enables Flashpoints after the Liberation of Weldry mission",
"Author": "Ron Hatch",
"Manifest": [
{ "Path": "milestone_305.json", "Type": "AdvancedJSONMerge" }
]
}
{
"TargetID": "milestone_305_sim_argo_start",
"Instructions": [
{
"JSONPath": "Results[0].AddedTags.items",
"Action": "ArrayAdd",
"Value": "map_travel_3"
},
{
"JSONPath": "Results[0].AddedTags.items",
"Action": "ArrayAdd",
"Value": "SYSTEM_UseFlashpoints"
}
]
}
Oh, FWIW... editing the file directly has the disadvantage of potentially getting wiped out when the game updates... but for a change like this that actually only needs to trigger once, that isn't a very big problem. After you're past the mission that was changed, the flags that got enabled will be part of your saves and you can revert the files without any problems. It's only if you want the same change with a new campaign that you'll have to change it again.Thanks everyone, I'm gonna try to edit the file for now.
In the milestones directory, several key files have lines that look like this in the "Results" section:Following this - is possible to change the Campaign for the planets have fixed difficulty like in the career mode ?
And doing that via a mod like the inclusion of the flashpoints in the middle of the campaign ?
BTW, playing a Campaign with the Flashpoint in the middle is a blast - turned in a different flavor.
"typeString" : "System.Single",
"name" : "Difficulty",
"value" : 4,
"set" : true,
"valueConstant" : ""
"DefaultDifficulty": -1,
"DifficultyList": [
-1,
1
],
"DifficultyModes": [
"KAMEA_CAMPAIGN",
"CAREER"
],