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There is any way(mods,editing files or eldritch rituals) to “trigger” during the campaign?
As far as I know this one falls into the Eldritch Ritual side of the house.

No one that I have heard of has cracked the code on adding FLASHPOINTS during the course of the Campaign. But then I don’t know if anyone has really tried to do so either. Hmm...
 
Yes you can and it's relatively simple to do. It is however a perma edit and cannot be turned off without re editing a file to remove it. Also be aware and patches may overwrite your edited change. Just a simple matter of editing a single file. I strongly suggest using Notepad++ as your editing tool (free down load just do a google search, you'll fine it.)

What I suggest is edit the Battletech/BattleTech_Data/StreamingAssets/data/milestones/milestone_305_argo_start.json and insert the following after the entrys after "map_travel_2a",

"map_travel_3",
"SYSTEM_UseFlashpoints",

(opens up the entire map.. needed to reach some flash points and don't forget the comma's or it wont work.. fairly typical of many data file plain text formats used in programming today and then activates flash points. This will also activate the heavy metal specific flash points.)

this allows you to run flash points once you have the Argo.

I'm sure someone could turn this into an outright mod, but I'm feeling especially lazy.
Be aware this will make your save files significantly larger. Also I strongly suggest you make a zip or arj archive copy of your battletech install before doing this so that if you mess it up, you can recover the game to the un-modded state.

Good Luck and have fun!
 
I shoulda outta known better!

Of course, @TLRoff has the right of this. And I am now better BATTLETECH-informed. : )
 
; )
 
Yes you can and it's relatively simple to do. It is however a perma edit and cannot be turned off without re editing a file to remove it. Also be aware and patches may overwrite your edited change. Just a simple matter of editing a single file. I strongly suggest using Notepad++ as your editing tool (free down load just do a google search, you'll fine it.)

What I suggest is edit the Battletech/BattleTech_Data/StreamingAssets/data/milestones/milestone_305_argo_start.json and insert the following after the entrys after "map_travel_2a",

"map_travel_3",
"SYSTEM_UseFlashpoints",

(opens up the entire map.. needed to reach some flash points and don't forget the comma's or it wont work.. fairly typical of many data file plain text formats used in programming today and then activates flash points. This will also activate the heavy metal specific flash points.)

this allows you to run flash points once you have the Argo.

I'm sure someone could turn this into an outright mod, but I'm feeling especially lazy.
Be aware this will make your save files significantly larger. Also I strongly suggest you make a zip or arj archive copy of your battletech install before doing this so that if you mess it up, you can recover the game to the un-modded state.

Good Luck and have fun!
The mod format is designed specifically to make flexible edits to the JSON files that won't interfere with updates. With the information on how to trigger this, converting it into a mod is quite straightforward... I should be able to write instructions next time I'm on my gaming system.
 
Thank you for the info gentlemen.

Now I have a question for you knowledgeable Batteletch Masters

Is there a way to enable the Black-markets from the beginning of a campaign?
 
yes, Go to nexus mod and download the battletech save game editor and enable it on the reputation tab :) It's a very fine editor the fellow who created it has done amazing work. Just start your new game, save once and edit that save. uber simple!

There may be some other ways to do but using the editor is the easiest.
 
yes, Go to nexus mod and download the battletech save game editor and enable it on the reputation tab :) It's a very fine editor the fellow who created it has done amazing work. Just start your new game, save once and edit that save. uber simple!

There may be some other ways to do but using the editor is the easiest.

For some unknown reason the new save editor 2.01 is not working for me, it's CTD'ing

I've talked to the to Jwolf and neither if us can figure out what is wrong, I used the prior version with no difficulties.

The old versions opens, but of course, they will not open the new saves

That's why I was hoping there was a files, or files that I could edit to open up the black-market

Thanks tho, for pointing it out to me
 
OK... here's what you need to do to make this change a mod... put the following text into a mod.json file in a new directory in the mods folder:
Code:
{
    "Name": "CampaignFlashpoints",
    "Enabled": true,
   
    "Version": "1.0",
    "Description": "Opens up the map and enables Flashpoints after the Liberation of Weldry mission",
    "Author": "Ron Hatch",

    "Manifest": [
        { "Path": "milestone_305.json", "Type": "AdvancedJSONMerge" }
    ]
}
(Naturally, you can change the Name, Description, and Author fields if you wish.)

Also put this text in a milestone_305.json file in the same directory (name can be changed, but you'd also need to change the reference in the mod.json file above):
Code:
{
    "TargetID": "milestone_305_sim_argo_start",
    "Instructions": [
        {
            "JSONPath": "Results[0].AddedTags.items",
            "Action": "ArrayAdd",
            "Value": "map_travel_3"
        },
        {
            "JSONPath": "Results[0].AddedTags.items",
            "Action": "ArrayAdd",
            "Value": "SYSTEM_UseFlashpoints"
        }
    ]
}

I've tested it and it works with the built-in modloader in version 1.8.1. Not sure if it was clear from the information above, but this works by modifying the effects of completing the Liberation of Weldry mission, so if you're past that point in the campaign it won't do anything. (You could make a similar change to the next story mission you've got coming, if needed.)
 
Thanks everyone, I'm gonna try to edit the file for now.
Oh, FWIW... editing the file directly has the disadvantage of potentially getting wiped out when the game updates... but for a change like this that actually only needs to trigger once, that isn't a very big problem. After you're past the mission that was changed, the flags that got enabled will be part of your saves and you can revert the files without any problems. It's only if you want the same change with a new campaign that you'll have to change it again.
 
....bwahahaha.. and a another modder is born!

Our work here is done... for now anyway! There will be another.....

(gets all Jedi inscrutable.. or would that be all comstar precentor inscrutable?)
 
Following this - is possible to change the Campaign for the planets have fixed difficulty like in the career mode ?
And doing that via a mod like the inclusion of the flashpoints in the middle of the campaign ?
BTW, playing a Campaign with the Flashpoint in the middle is a blast - turned in a different flavor.
 
Well now. They already have a "fixed" difficulty.. however your MSRB rating will change the difficulty and number of missions offered, as will your rep with the factions offering a contract.
Changing the fixed difficulty is likely not overly difficult but it's like buried deeply in the game files. Honestly, not worth the effort.

And yes, running campaign concurrent with flash points is a blast but as you gear up from FP's you'll find the Arano campaign gets rather stupid easy. Though there are variables, the Arnao campaign missions are scripted and have a fixed order of battle for the most part. There is some variation but its mighty small. Flash points how ever are a bit more dynamic, but only marginally so. Again it's a scripted encounter.

HBS is still somewhat new to the game so as the devs gain experience they'll be able to develop more dynamic missions going forward. We'll see what happens next year though they do have a few bug fixes we would all rather like them to take care of first. The procedural contract missions more often then not will be the ones that give you the best test of your abilities.

The games AI could really use some work though. It's pretty stupid as game AI's go. So unless you purposely handicap your self don't expect as you gain experience with the game for anything to really that difficult, especially when it comes to the scripted FP's and Campaign missions. By the third time you play any one of them you know where the bad guys are going to show up and can deploy to utterly waffle stomp them in very short order. Several mods have focused on trying to make game play more difficult and the reality is none of them have achieved any measurable level of success again due to the rather lackluster AI. (I personally consider Hyades rim the best of the lot due to the very much non standard mech's you can run into, but even then the AI is dumber then a sack of hammers which even with the better AI mod... well yea. Core work is needed as the only way to make the game more difficult right now is to just throw more mechs at you fast so that your overwhelmed. But if you go check out The Edmons replays on you tube.. yea.. even that can be defeated with maneuver and precise play with use of terrain.)
 
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Following this - is possible to change the Campaign for the planets have fixed difficulty like in the career mode ?
And doing that via a mod like the inclusion of the flashpoints in the middle of the campaign ?
BTW, playing a Campaign with the Flashpoint in the middle is a blast - turned in a different flavor.
In the milestones directory, several key files have lines that look like this in the "Results" section:
Code:
"typeString" : "System.Single",
"name" : "Difficulty",
"value" : 4,
"set" : true,
"valueConstant" : ""

Pretty sure that's the part that increases the overall difficulty, with the values in units of a half skull. EVERY star system has difficulties listed in the corresponding file:
Code:
    "DefaultDifficulty": -1,
    "DifficultyList": [
        -1,
        1
    ],
    "DifficultyModes": [
        "KAMEA_CAMPAIGN",
        "CAREER"
    ],
So for the campaign, if you were at the milestone I listed above (4 base difficulty), if I understand correctly this planet would be at 1.5 skulls i.e. (4-1)/2. In career mode it would be a half skull planet.

Bottom line... you can change it if you want, but you'd need to change all 256 planets individually as well as all the milestones that set the base difficulty. So if you end up going to that much trouble, please publish it so that nobody else that wants that feature has to.

Edit: By the way, I'm confident that changes to individual system difficulties would take effect immediately, while changes to the base difficulty set by a milestone would only take effect once you completed the corresponding story mission.