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enf91

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Nov 20, 2009
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How long does a truce last?
How long does realm duress last?
I know rivals get events to duel and friends who are both rulers get events to help each other in war. What other purpose do friendship/rivalry serve?
What does stability affect in this game? I know in the EU series it affects revolt risk and tax income, among other things.
 
How long does a truce last?
Until one of the two rulers dies.
How long does realm duress last?
Until it is ended by event. Having a stable realm with no vassals with rebelliousness increases chance of the event firing, the opposite decreases it.
I know rivals get events to duel and friends who are both rulers get events to help each other in war. What other purpose do friendship/rivalry serve?
Friends like each other better, if you're friends with your vassals they get a loyalty boost. Several events have checks for friends in place as well, too many to count.
What does stability affect in this game? I know in the EU series it affects revolt risk and tax income, among other things.
The only effect I know is an increased chance of good events with high stability, and an increased chance of bad events with low stability.
Income etc. is never affected by it.
 
Until it is ended by event. Having a stable realm with no vassals with rebelliousness increases chance of the event firing, the opposite decreases it.

What's the MTTH for stab increases? I've been at -3 for awhile (stupid rebellions).
On an interesting note, one of my king's grandchildren now sits on the English throne. If it had been from his firstborn son instead of his second, I could have a union of the crowns. Then we'd pwn Germany. I mean even more than France already does.
 
enf91 said:
What's the MTTH for stab increases? I've been at -3 for awhile (stupid rebellions).
For the normal event it is 200 months, and the good modifiers are:
- being at peace
- avoiding bad traits
- having gold, prestige and piety above 0
- having efficiency at least at 0.9
- not too many vassals.

When your stability is negative there are events that can increase it by reducing your money or needing the burghers or the clergy's help. These have a mtth of 150.
 
What's the MTTH for stab increases? I've been at -3 for awhile (stupid rebellions).
On an interesting note, one of my king's grandchildren now sits on the English throne. If it had been from his firstborn son instead of his second, I could have a union of the crowns. Then we'd pwn Germany. I mean even more than France already does.

If you want to make this happen, change your laws (I'd suggest salic consanguinity), then make sure the King of England is first on the succession list (you'll probably have to assassinate all your sons first, to make the succession start considering grandsons, then any other grandsons who might be "more powerful", although it's unlikely there are any ;)).

Changing the inheritance law isn't even strictly necessary, you'll just have to assassinate more. Maybe. Maybe not, you'll probably need to assassinate the least under primogeniture. If your oldest son has no kids and the second son's son (the king) is his oldest, you'd just have to get rid of your sons. Switching to salic is pretty much only necessary if the oldest son has any daughters with kids of their own (or who might get kids of their own). Consanguinity would be useful if the King of England isn't the oldest of his brothers (this could be if your second son had him with his second or third wife, and he has sons from earlier marriages), or if his father wouldn't be 2nd, but the 3rd or 4th (or younger) son.
 
What's "not too many vassals"? 5? 20?

there is no specific amount, but the more you have the more there are to become rebellious or disloyal, and thus increasing chances of break-aways and Realm Duress.

I would say at 50 you will have problems keeping the realm intact. Which is why you want to give out those ducal titles ;) ... cut down on the number of direct vassals.
 
Why is it that sometimes counties within a duchy are still my direct vassals? And why is it that after I force a rebellious realm back under my wing I LOSE prestige? I was at +1500 or so and now I'm down to -600 (I had -1000 for awhile).
 
Why is it that sometimes counties within a duchy are still my direct vassals? And why is it that after I force a rebellious realm back under my wing I LOSE prestige? I was at +1500 or so and now I'm down to -600 (I had -1000 for awhile).

When you force counts back, they become your direct vassal ... they don't go back under your dukes .... if you grant a count title where the ducal title is already granted, then the new count will be your vassal.

If the peace score goes into negatives (you are being too lenient) then you loose prestige instead of gaining it. So if your warscore is 2000 and you acknowledge all his titles and only ask him to be a vassal again, you can go into negative and thus get a prestige slam :)

It is good not to be too greedy, but don't be too lenient either.
 
It wasn't that. A duke would rebel, bringing his entire realm with him, and I would pwn him and take his lands and titles. It was the harshest possible treaty I could make. Yet my prestige dropped. I decided to play as Apulia and had a count rebel; when I merely forced him to be a vassal again, my amount of money fell. A lot. Even more than can be explained by having my whole army up for the time it took me to crush him.
On a related note, how do you get your leader un-excommunicated besides watching him die?
 
It wasn't that. A duke would rebel, bringing his entire realm with him, and I would pwn him and take his lands and titles. It was the harshest possible treaty I could make. Yet my prestige dropped.
When you impose very harsh terms in peace agreements (meaning you demand something of higher peace value than your war score) you seem to take a huge prestige hit. This doesn't make any sense to me, since the game already penalizes you by giving you tons of bad reputation. Why does it seem to penalize you again by tanking your prestige?

On a related note, how do you get your leader un-excommunicated besides watching him die?
There is an event that may (or may not) randomly fire that allows you to pay the pope ridiculous amounts of money in order to rejoin the church. Also, you (the human player) can un-excommunicate other characters if you are the papal controller. So maybe if you are friends with the papal controller he might un-excommunicate you, but I've never seen it. Those seem to be the only ways of clearing up excommunication. I know it does not end when the current pope dies.
 
How do you join a crusade?
The crusade says "liberate Jerusalem from the infidels. Does it mean the province Jerusalem or the entire kingdom? I conquered the province, but the crusade still isn't over.
 
How do you join a crusade?
The crusade says "liberate Jerusalem from the infidels. Does it mean the province Jerusalem or the entire kingdom? I conquered the province, but the crusade still isn't over.

You don't "join" a crusade per se, but you merely lose piety until you declare war on the crusade target and march out. Once you take Jerusalem, the end crusade is an event, which starts the MTTH clock. The more provinces around Jerusalem you take, the shorter amount of time that will pass to declare a successful crusade.
 
Sometimes an event triggers that makes the crusade flag get a white border around it. I think it's the same event that adds the "crusader" trait. I know what the crusader trait does; does the white border mean anything?
 
It think its just a recognition of your enhanced crusader expectations. As a monarch, you are expected to heed the pope's call but if you are a pious, militant Catholic who actively seeks the return of (insert province held my Moselms) then the Cahtolic World and the Pope will expect more from you. In the end, it just symbolizes a bigger piety hit for the longer you don't go a crusading. ;)

~Hawk
 
Does having more provinces than you can hold due to intrigue ( i know there is a name for this but it escapes me) affect realm duress in anyway?
 
Does having more provinces than you can hold due to intrigue ( i know there is a name for this but it escapes me) affect realm duress in anyway?

I don't think it matters as far as whether you get Realm Duress or not, but I think if your efficiency is below 90%, then there are penalties to the MTTH of the event that ends Realm Duress.
 
CrowleyHammer said:
Does having more provinces than you can hold due to intrigue ( i know there is a name for this but it escapes me) affect realm duress in anyway?
It can be called having a low efficiency and if you look at the character event 6452 in realm_disruption_events, you will see this:
Code:
modifier = {
			condition = { type = liege
				condition = { type = not value = { type = efficiency value = 1.0 } }
			}
			factor = 0.9
		}
		modifier = {
			condition = { type = liege
				condition = { type = not value = { type = efficiency value = 0.8 } }
			}
			factor = 0.9
		}
		modifier = {
			condition = { type = liege
				condition = { type = not value = { type = efficiency value = 0.6 } }
			}
			factor = 0.9
		}
		modifier = {
			condition = { type = liege
				condition = { type = not value = { type = efficiency value = 0.4 } }
			}
			factor = 0.75
		}
		modifier = {
			condition = { type = liege
				condition = { type = not value = { type = efficiency value = 0.2 } }
			}
			factor = 0.5
		}
		modifier = {
			condition = { type = liege
				condition = { type = not value = { type = efficiency value = 0.05 } }
			}
			factor = 0.25
		}
So if you have a very low efficiency, the MTTH for this event will be greatly reduced.

If you already have realm duress, in the event to end it (character event 6459) there are these modifiers:
Code:
modifier = {
			condition = { type = not value = { type = efficiency value = 0.8 } }
			factor = 1.5
		}
		modifier = {
			condition = { type = not value = { type = efficiency value = 0.6 } }
			factor = 1.5
		}
		modifier = {
			condition = { type = not value = { type = efficiency value = 0.4 } }
			factor = 2
		}
		modifier = {
			condition = { type = not value = { type = efficiency value = 0.2 } }
			factor = 5
		}
So if you have a low efficiency the MTTH will be greatly increased.
 
Efficiency was the word i was looking fo! couldnt remember for the life of me!

Cheers for that, thought it would have some sort of effect somewhere besides the obvious.
 
Efficiency was the word i was looking fo! couldnt remember for the life of me!

Cheers for that, thought it would have some sort of effect somewhere besides the obvious.

I do believe effeciency has an impact on many, many other events than just the Realm Duress and Stability events :)