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Making resistance contacts thru your spy network unlocks missions for sabotage. I'm not sure if the region will generate partisans or not by being @100% If it seems to influence the neighbors try boosting them up as well.
Orchestrate a coup for a real rebellion.
 
I'm playing Turkey and want to make my first 40 width division template...
Is it best to get my division numbers up first or finish the template asap?
It depends on what you want to optimize for. Deploying a bunch of divisions and changing their template only later can be the better option if you need an army right now. It does not have any real benefit for the division design process itself.

If you want to minimize equipment lost from exercising while not spending additional army XP, you should fill in the battalions with high manpower and low equipment attrition cost first (i.e. infantry or motorized). Training those up to regular level is relatively cheap and adding the remaining battalions and support companies later on will not dilute the XP level very much due to the relatively low amount of added manpower (experience is tied to manpower, not battalions). As a result the exercise time with the expensive equipment will be shorter. Note that equipment types with low counts (like artillery only from support artillery or support equipment only from recon company) are also expensive for the purpose of exercise attrition.

If army XP are not a concern, you can take the previous approach one step further and design pure-infantry divisions with the right manpower. Exercise those for cheap and then switch them over to the final template for a head-start in XP.
Can the A.I have rebellions?

I'm playing as Free France and I've been trying to cause a rebellion in German-occupied France using National Focuses and spies. I've got a region to 100% resistance but nothing happens.
A rebellion is not based on an individual state:
Screenshot from 2020-12-27 11-49-02.png

Note how the icon for rebellion is in the top right, where it shows the average resistance of all Algerian states. This is different than the other resistance effects like "Emboldened Resistance" and "Uprising" below, attached to each individual state. You'll need an average resistance of 90% across all French states occupied by Germany.
 
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Thanks bitmode, it turned out I created 2 army's with full support, one being maintenance company.
I'm a bit low on support equipment from collaborating but not too bad, your advice would have helped and will be in the future.
Darn Ai is making artillery over support equipment. ;)
Cost and break between wars played a big role too.

Edit: I was also scarred that Bulgaria would join the axis in leu of my demand. The extra army with fire power was for potential defense.
 
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For conscription laws that require a certain army strength ratio, does it count the entire enemy alliance vs. your own country, or vs. your entire alliance, or how is it calculated?
 
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@Synicus You can also duplicate an existing template, name one training and in the equipment overview forbid all equipment except infantry equipment. Then you can train those and swap to thr same template just including the equipment.

With that you don't need to spend xp for desigining a specific template and all the manpower is already in it. But I think because the training template isn't full strength, since it is missing equipment, the training time overall is a bit slower.
 
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Oh interesting, didn't know that. I always assumed it just picked the enemy nation with the highest ratio, and not just adding enemies up.
Is this the same for factory count for Total Mobilisation?
 
Oh interesting, didn't know that. I always assumed it just picked the enemy nation with the highest ratio, and not just adding enemies up.
Is this the same for factory count for Total Mobilisation?
For the Total Mob IC ratio, the enemy with the highest ratio gets picked:
Code:
any_enemy_country = {
  ic_ratio = { 
    tag = ROOT
    ratio > 0.5
  }
}
 
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My first HOI IV game and my first (newbie) (stupid?) question:

How I can get more generals?

Edit: I found it out.
 
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Upgrading equipment during war time.
The numbers keep dropping... Am I losing new equipment before the old?
no one in training, just a combat front vs. Soviets.
 
Upgrading equipment during war time.
The numbers keep dropping... Am I losing new equipment before the old?
It depends on which equipment is fielded. Units prefer to use the latest equipment if possible. Depending on how much overall surplus you have, this may mean that most outdated equipment is in the stockpile. Some late-game equipment (like 1942 infantry equipment) also has lower reliability than its predecessors, leading to more attrition.
You can check which equipment is stockpiled (in the logistics tab) and which is in the field (in the army overview in the top right and then the tiny tank icon at the top of the division list).
There is also the option to limit which equipment gets requested on a per-template basis (https://hoi4.paradoxwikis.com/Division_designer#Division_Equipment).
The combat log of each combat theater shows a breakdown of equipment losses per type due to combat and attrition.
 
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I’m playing my 2nd game ever, this time as the US after getting crushed by Germany in my first game as the soviets.

It’s 1940, I’ve joined the allies and I’m trying to do a naval invasion into NW Africa. I get Naval superiority in any sea zones my ships actually bother to stay in but I don’t know how to actually occupy all the sea zones between the US East coast and Africa. Every zone is either 100 or 0 superiority. What size should my task forces be? I’ve got tons of destroyers.

Also how do I tell my pacific fleets to move their bases to Atlantic ports so they can be in range for this?
 
It’s 1940, I’ve joined the allies and I’m trying to do a naval invasion into NW Africa. I get Naval superiority in any sea zones my ships actually bother to stay in but I don’t know how to actually occupy all the sea zones between the US East coast and Africa. Every zone is either 100 or 0 superiority.
Select the task force, click (for eyample) naval invasion support mission, and right click all sea zones you need.
If the sea zones are red, you dont have range. Than you have to make a task force with larger range.

You can see a overview over speed and range of a task force if you hover the mouse over the task force name:
1609833060384.png




What size should my task forces be? I’ve got tons of destroyers.
That's not a "quick question" :D

Also how do I tell my pacific fleets to move their bases to Atlantic ports so they can be in range for this?
If you deselect any mission or select the "hold" mission or press the "H" key, you can move around a task force with right click. You can move it to a port, or a sea tile. (The latter for example for shore bombardment or to position a carrier for carrier-CAS land attack)

Alternatively you can merge a task force to another by selection one and then right clicking another in the task forces per theater menu in the top right. It will then move to the task force it was merge to automatically and it doesnt matter what the other fleet is doing.
 
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What happens to EXP when you disband a Unit?

Equipment goes to storage, but is there also some kind of storage for Menpower with experience?
It is gone.

Experience is earned by the Unit, so it ceases to exist if said unit is gone.
That individual soldier my end up going to the Air Force or Navy, and require complete re training.
 
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I know there should be an option to give old planes away to allied nationssomewhere,...

...but I have no idea where you can do this.
You might upgrade them to a better variant if possible.

You can Lend-Lease them (from the Diplomacy Menu, Country/Diplomacy screen 2/3 of the way down) if they are at war and you have high enough War Support.
 
You might upgrade them to a better variant if possible.

You can Lend-Lease them (from the Diplomacy Menu, Country/Diplomacy screen 2/3 of the way down) if they are at war and you have high enough War Support.

thx!

In unmodded HOI4 I was never given an option to upgrade a FIGHTER I to a FIGHTER II

But it would be great, if at least RECON-Planes could use older FIGHTER planes.