• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Just started messing around with the new patch and trying to understand how paragons work. Are they all one-time only? If a renowned or legendary paragon dies, is that it or can they respawn again later?
 
I don't know why people think Mastery of Nature is awful and at this point I'm afraid to ask.
 
I don't know why people think Mastery of Nature is awful and at this point I'm afraid to ask.

I'm no expert, but clear blocker cost doesn't seem very useful. Environmental Engineer governers are easy to acquire, or take the Domination tradition. +2 max districts doesn't have an immediate benefit and only comes into play midgame earliest after all the crucial snowballing has already happened. It also doesn't increase district caps for basic resource districts, only industrial and housing essentially. I tend to use small planets for tech, unity, strategic resources etc which are limited by buildings and not districts and wouldn't benefit from more cap. You still have orbital rings in these kind of situations where you might need a couple more districts.

If you happen to be blocked in and only have small planets then it might be situationally useful? If you compare it to other critical APs the opportunity cost is huge, there is always something else that will give you a better benefit.
 
Last edited:
  • 2Like
  • 1
Reactions:
Help! Can someone enlighten me...I found a strategic resource (that betharian stuff or smth) and when I selected it to be part of a sector, it wasn't being supplied anymore. I had to remove it from the sector in order to have access to it again
The betharian crystals are harvested through a betharian power plant, it should unlock as a tech as soon as you colonize a planet that has them. Do the research then build the power plant on said planet. It's not a strategic resource though just makes energy credits.
 
If you create and become patron of a mercenary enclave, and afterwards become a Fanatic Purifier, what happens to your patronage?

Logically you would become angry and end the partnership, but Stellaris sometimes has it's own logic....
 
If you create and become patron of a mercenary enclave, and afterwards become a Fanatic Purifier, what happens to your patronage?

Logically you would become angry and end the partnership, but Stellaris sometimes has it's own logic....
I don't think you can become a fan purifier after game start, not in vanilla anyways.

if you could you'd probably keep access to them since they are your species and you did pay for them after all.
 
I don't think you can become a fan purifier after game start, not in vanilla anyways.

if you could you'd probably keep access to them since they are your species and you did pay for them after all.
Oh, I didn't think about the fact that they are your species. Interesting.

I started as fanatic Purifier (Necrophage even) then ethics shifted to disable the civic and play as a regular Xenophobe empire. Of course, eventually I will re-enable it and go balls in, hence the question.
 
Oh, I didn't think about the fact that they are your species. Interesting.

I started as fanatic Purifier (Necrophage even) then ethics shifted to disable the civic and play as a regular Xenophobe empire. Of course, eventually I will re-enable it and go balls in, hence the question.
Considering that you're not really supposed to be able to do that, even if the devs don't care enough to change it I have no idea what will happen.

Civics like FP are designed around being a permanent choice, and most game mechanics related to them are built with that in mind.

I am genuinely curious to see what will happen if you try it, but I'd recommend backing up your save just in case it breaks anything.
 
Does anyone know if Steal Technology espionage mission has a chance to get "special" techs like dragonscale armor, psionic shields (if you are not psionic) etc.? Assuming that the target empire actually has them, obviously. Or is it only limited to "generic" techs?
 
Does anyone know if Steal Technology espionage mission has a chance to get "special" techs like dragonscale armor, psionic shields (if you are not psionic) etc.? Assuming that the target empire actually has them, obviously. Or is it only limited to "generic" techs?
Generic techs only. You have to be eligible to roll them for them to crop up.