I'm going to snitch, raiding can not make it this easy to grow your herd.
You all know the numbers for nomadic raid intents:
Pillage: 50% gold, 100% herd
Capture: 25% gold, 50% herd
Plunder: 100% gold, 150% herd
Adventure: 50% gold, 100% herd
If you bring 10 loot back, you get 5 gold and 10 herd according to the UI with the pillage intent as a nomad.
The real outcome is way more.
Pillage: 50% gold, 400% herd
Capture: 25% gold, 200% herd
Plunder: 100% gold, 600% herd
Adventure: 50% gold, 400% herd
With the same 10 loot you still get the same gold count, but the herd count will be 40, 20, 60, and 40, respectively.
Try it out yourself.
This would explain some of why nomads snowball so quickly since you can raid some insane amount of herd quickly. It undermines alternative ways to get herd such as intrigue.
The code is in common\raids\intents\raid_intents
You all know the numbers for nomadic raid intents:
Pillage: 50% gold, 100% herd
Capture: 25% gold, 50% herd
Plunder: 100% gold, 150% herd
Adventure: 50% gold, 100% herd
If you bring 10 loot back, you get 5 gold and 10 herd according to the UI with the pillage intent as a nomad.
The real outcome is way more.
Pillage: 50% gold, 400% herd
Capture: 25% gold, 200% herd
Plunder: 100% gold, 600% herd
Adventure: 50% gold, 400% herd
With the same 10 loot you still get the same gold count, but the herd count will be 40, 20, 60, and 40, respectively.
Try it out yourself.
This would explain some of why nomads snowball so quickly since you can raid some insane amount of herd quickly. It undermines alternative ways to get herd such as intrigue.
The code is in common\raids\intents\raid_intents
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