Hello all,
I have been experimenting with modifing the RandomEvents.csv file with the intention of making it more baised to negative random events. This verion is 'slightly' more biased to negative events then the original.
The end goal for doing these mods is add some unpredictability to EU. Specifically in the areas of revolts, revolt risk and stability but also a slightly increased chance in 'deflation' events since there is no other way to do this in EU. Considering we (humans) generally make the better use of our resources then the computer can achieve, occasional random events can really spice up a game with an element of surprise.
Example, in a recent game a country was getting close to DoWing another country. a -3 stability event happened...ok, delay attack 5years to get it back...a few years later another -3 stability event happened...damn, delay again. A few years later we were hit with a 'Civil War' event and most of my army went to the dark side. Over the next few years as the army was built back up I notice my target country had changed mil-allainces and now this caused even more delay as more troops were needed before the attack could happen. Totaled about 25years of delays. This is not a typical sequence of events for this file but it is a possible one. And just like IRL, unpredictable stuff happens to the best layed plans.
Cut and paste these results into the '\db\RandomEvents.csv' file any feedback is appriciated.
ErrantOne
--------------------
Dice;Event Number;Event Name
1;1;Crisis of Madness
2;2;Excellent Ministers
3;3;Serious Sickness
4;4;Agricultural Crisis
5;11;Wave of Obscurantism
6;4;Agricultural Crisis
7;5;Naval losses
8;6;Looting & Insecurity
9;11;Wave of Obscurantism
10;6;Looting & Insecurity
11;7;Tax Evasion
12;6;Looting & Insecurity
13;7;Tax Evasion
14;8;Corruption
15;9;Technological Advances
16;8;Corruption
17;8;Corruption
18;10;Discovery of Mineral Resources
19;11;Wave of Obscurantism
20;11;Wave of Obscurantism
21;4711;Super event - the greatest!!!
22;11;Wave of Obscurantism
23;11;Wave of Obscurantism
24;12;Piracy
25;6;Looting & Insecurity
26;6;Looting & Insecurity
27;12;Piracy
28;13;Development of Warships
29;14;Drought
30;14;Drought
31;6;Looting & Insecurity
32;6;Looting & Insecurity
33;14;Drought
34;15;Exceptional Year
35;14;Drought
36;16;Sales of Honorary Titles
37;17;Epidemics
38;11;Wave of Obscurantism
39;17;Epidemics
40;18;Rush of Colonists
41;23;Plots at the Court
42;17;Epidemics
43;11;Wave of Obscurantism
44;19;Refugees
45;20;Gift to the State
46;21;Scandal at the Court
47;21;Scandal at the Court
48;21;Scandal at the Court
49;22;Assassination Attempt
50;23;Plots at the Court
51;23;Plots at the Court
52;23;Plots at the Court
53;24;Poor Weather
54;25;Death of the Heir to the Throne
55;26;Depletion of a Mine
56;27;New Ally
57;28;Defection of an Ally
58;23;Plots at the Court
59;29;Desertions
60;50;Merchants out of Business
61;26;Depletion of a Mine
62;29;Desertions
63;30;Death of a Military Leader
64;30;Death of a Military Leader
65;45;Deflation
66;32;Offer of Marriage
67;33;Offer of Alliance
68;34;Independance of a Vassal
69;35;Enthusiasm for the Army
70;36;Renewal of Popularity
71;37;Enthusiasm for the Navy
72;38;Agricultural Techniques Development
73;34;Independance of a Vassal
74;40;Conquistador
75;41;Explorer
76;46;Economic Crisis
77;43;Diplomatic Preeminence
78;45;Deflation
79;44;Cultural Expansion
80;45;Deflation
81;39;Reorganization of the Military Forces
82;45;Deflation
83;46;Economic Crisis
84;47;Economic Boom
85;46;Economic Crisis
86;42;Governor
87;46;Economic Crisis
88;45;Deflation
89;46;Economic Crisis
90;45;Deflation
91;47;Economic Boom
92;45;Deflation
93;48;Treachery
94;49;Factory closes down
95;22;Assassination Attempt
96;25;Death of the Heir to the Throne
97;50;Merchants out of Business
98;29;Desertions
99;25;Death of the Heir to the Throne
100;31;Dynastic Inheritance
I have been experimenting with modifing the RandomEvents.csv file with the intention of making it more baised to negative random events. This verion is 'slightly' more biased to negative events then the original.
The end goal for doing these mods is add some unpredictability to EU. Specifically in the areas of revolts, revolt risk and stability but also a slightly increased chance in 'deflation' events since there is no other way to do this in EU. Considering we (humans) generally make the better use of our resources then the computer can achieve, occasional random events can really spice up a game with an element of surprise.
Example, in a recent game a country was getting close to DoWing another country. a -3 stability event happened...ok, delay attack 5years to get it back...a few years later another -3 stability event happened...damn, delay again. A few years later we were hit with a 'Civil War' event and most of my army went to the dark side. Over the next few years as the army was built back up I notice my target country had changed mil-allainces and now this caused even more delay as more troops were needed before the attack could happen. Totaled about 25years of delays. This is not a typical sequence of events for this file but it is a possible one. And just like IRL, unpredictable stuff happens to the best layed plans.
Cut and paste these results into the '\db\RandomEvents.csv' file any feedback is appriciated.
ErrantOne
--------------------
Dice;Event Number;Event Name
1;1;Crisis of Madness
2;2;Excellent Ministers
3;3;Serious Sickness
4;4;Agricultural Crisis
5;11;Wave of Obscurantism
6;4;Agricultural Crisis
7;5;Naval losses
8;6;Looting & Insecurity
9;11;Wave of Obscurantism
10;6;Looting & Insecurity
11;7;Tax Evasion
12;6;Looting & Insecurity
13;7;Tax Evasion
14;8;Corruption
15;9;Technological Advances
16;8;Corruption
17;8;Corruption
18;10;Discovery of Mineral Resources
19;11;Wave of Obscurantism
20;11;Wave of Obscurantism
21;4711;Super event - the greatest!!!
22;11;Wave of Obscurantism
23;11;Wave of Obscurantism
24;12;Piracy
25;6;Looting & Insecurity
26;6;Looting & Insecurity
27;12;Piracy
28;13;Development of Warships
29;14;Drought
30;14;Drought
31;6;Looting & Insecurity
32;6;Looting & Insecurity
33;14;Drought
34;15;Exceptional Year
35;14;Drought
36;16;Sales of Honorary Titles
37;17;Epidemics
38;11;Wave of Obscurantism
39;17;Epidemics
40;18;Rush of Colonists
41;23;Plots at the Court
42;17;Epidemics
43;11;Wave of Obscurantism
44;19;Refugees
45;20;Gift to the State
46;21;Scandal at the Court
47;21;Scandal at the Court
48;21;Scandal at the Court
49;22;Assassination Attempt
50;23;Plots at the Court
51;23;Plots at the Court
52;23;Plots at the Court
53;24;Poor Weather
54;25;Death of the Heir to the Throne
55;26;Depletion of a Mine
56;27;New Ally
57;28;Defection of an Ally
58;23;Plots at the Court
59;29;Desertions
60;50;Merchants out of Business
61;26;Depletion of a Mine
62;29;Desertions
63;30;Death of a Military Leader
64;30;Death of a Military Leader
65;45;Deflation
66;32;Offer of Marriage
67;33;Offer of Alliance
68;34;Independance of a Vassal
69;35;Enthusiasm for the Army
70;36;Renewal of Popularity
71;37;Enthusiasm for the Navy
72;38;Agricultural Techniques Development
73;34;Independance of a Vassal
74;40;Conquistador
75;41;Explorer
76;46;Economic Crisis
77;43;Diplomatic Preeminence
78;45;Deflation
79;44;Cultural Expansion
80;45;Deflation
81;39;Reorganization of the Military Forces
82;45;Deflation
83;46;Economic Crisis
84;47;Economic Boom
85;46;Economic Crisis
86;42;Governor
87;46;Economic Crisis
88;45;Deflation
89;46;Economic Crisis
90;45;Deflation
91;47;Economic Boom
92;45;Deflation
93;48;Treachery
94;49;Factory closes down
95;22;Assassination Attempt
96;25;Death of the Heir to the Throne
97;50;Merchants out of Business
98;29;Desertions
99;25;Death of the Heir to the Throne
100;31;Dynastic Inheritance
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